Low-power 3D graphics processors for mobile terminals

A full 3D graphics pipeline is investigated, and optimizations of graphics architecture are assessed for satisfying the performance requirements and overcoming the limited system resources found in mobile terminals. Two mobile 3D graphics processor architectures, RAMP and DigiAcc, are proposed based on the analysis, and a prototype development platform (REMY) is implemented. REMY includes a software graphics library and simulation environment developed for more flexible realization of mobile 3D graphics. The experimental results demonstrate the feasibility of mobile 3D graphics with 3.6 Mpolygons/s at 155 mW power consumption for full 3D operation.
Publisher
IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
Issue Date
2005-12
Language
ENG
Keywords

RENDERING ENGINE; MEMORY

Citation

IEEE COMMUNICATIONS MAGAZINE, v.43, pp.90 - 99

ISSN
0163-6804
URI
http://hdl.handle.net/10203/6293
Appears in Collection
EE-Journal Papers(저널논문)
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