DC Field | Value | Language |
---|---|---|
dc.contributor.author | Kim, Ik Hwan | - |
dc.contributor.author | Lee, Injung | - |
dc.contributor.author | Lee, Ji Hyun | - |
dc.date.accessioned | 2017-01-11T10:33:44Z | - |
dc.date.available | 2017-01-11T10:33:44Z | - |
dc.date.created | 2016-12-22 | - |
dc.date.issued | 2016-11-19 | - |
dc.identifier.citation | 한국게임학회 2016 추계학술대회, pp.211 - 217 | - |
dc.identifier.uri | http://hdl.handle.net/10203/216754 | - |
dc.language | Korean | - |
dc.publisher | 한국게임학회 | - |
dc.title | 게임 내 가상공간 분류 기준 확립 및 대표 유형 산출 | - |
dc.type | Conference | - |
dc.type.rims | CONF | - |
dc.citation.beginningpage | 211 | - |
dc.citation.endingpage | 217 | - |
dc.citation.publicationname | 한국게임학회 2016 추계학술대회 | - |
dc.identifier.conferencecountry | KO | - |
dc.identifier.conferencelocation | 부산 벡스코 | - |
dc.contributor.localauthor | Lee, Ji Hyun | - |
dc.contributor.nonIdAuthor | Kim, Ik Hwan | - |
dc.contributor.nonIdAuthor | Lee, Injung | - |
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