From Separation to Integration: Identity Development of Korean Adult Players in Online Game World

Cited 10 time in webofscience Cited 8 time in scopus
  • Hit : 422
  • Download : 123
DC FieldValueLanguage
dc.contributor.authorDoh, Young Yimko
dc.contributor.authorWhang, Sang-Min Leoko
dc.date.accessioned2014-08-28T08:36:47Z-
dc.date.available2014-08-28T08:36:47Z-
dc.date.created2014-01-13-
dc.date.created2014-01-13-
dc.date.created2014-01-13-
dc.date.issued2014-01-
dc.identifier.citationGAMES AND CULTURE, v.9, no.1, pp.30 - 57-
dc.identifier.issn1555-4120-
dc.identifier.urihttp://hdl.handle.net/10203/188580-
dc.description.abstractThis research examined the identity development of Korean adult players in the online game world. Q methodology was used to investigate the subjectivity of self-development in Mabinogi (Massive Multiplayer Online Role-Playing Game). Thirty-seven adult players sorted 57 behavior statements to reflect the changes in their behaviors from past to present. Three types of self-development were found: achievement-oriented development, control-oriented development, and relational development. The behavior patterns of these three types were compared to identify similarities and differences among them in terms of psychological meanings and values in the online game life. The results illustrate that the online game world can be defined as a new behavioral setting, made possible by digital technology, in which individuals are able to experience three different paths of identity development.-
dc.languageEnglish-
dc.publisherSAGE PUBLICATIONS INC-
dc.titleFrom Separation to Integration: Identity Development of Korean Adult Players in Online Game World-
dc.typeArticle-
dc.identifier.wosid000328497500002-
dc.identifier.scopusid2-s2.0-84898481021-
dc.type.rimsART-
dc.citation.volume9-
dc.citation.issue1-
dc.citation.beginningpage30-
dc.citation.endingpage57-
dc.citation.publicationnameGAMES AND CULTURE-
dc.identifier.doi10.1177/1555412013498301-
dc.embargo.liftdate9999-12-31-
dc.embargo.terms9999-12-31-
dc.contributor.nonIdAuthorWhang, Sang-Min Leo-
dc.type.journalArticleArticle-
dc.subject.keywordAuthoridentity-
dc.subject.keywordAuthorself-development-
dc.subject.keywordAuthoronline game world-
dc.subject.keywordAuthoradult players-
dc.subject.keywordAuthorsubjectivity-
dc.subject.keywordPlusPSYCHOLOGY-
dc.subject.keywordPlusLIFE-
dc.subject.keywordPlusIDENTIFICATION-
dc.subject.keywordPlusCYBERSPACE-
dc.subject.keywordPlusINTERNET-
dc.subject.keywordPlusSELF-
Appears in Collection
Files in This Item
This item is cited by other documents in WoS
⊙ Detail Information in WoSⓡ Click to see webofscience_button
⊙ Cited 10 items in WoS Click to see citing articles in records_button

qr_code

  • mendeley

    citeulike


rss_1.0 rss_2.0 atom_1.0