Designing through the memory of experiences회상적 경험을 통한 디자인

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User research in Design has been dominated by various user-representation techniques that aim to simplify rather than clarify the user’s role. This has led to misinterpretations of user intentions and a discrepancy be-tween Design results and user expectations. Therefore, this research proposes a novel concept of understand-ing the user, by engaging the user’s memory of experiences in the Design process. This novel concept is pre-sented in three steps. (1) We describe the paradigm shifts in Design, which emphasize the user’s increasing control to appropriate and transform product experiences actively, rather than just receiving them passively. (2) We argue for a re-evaluation of the user’s status within the Design process. (3) We present our framework of ‘Dramatizing Product Experiences’ (DPE) to suggest how Designers may change their attitudes towards new ways of understanding product experience and to help avoid simplified user-image representations. For this, guidelines and ideas are suggested and are exemplified with an experimental case study that combines ‘Improvisational Theatre’, ‘Collaborative Retrospection’, and ‘Video Documentation’. We argue that this ul-timately supports to assure and clarify the user’s role in the early stage of the Design process.
Advisors
Lee, Kun-Pyoresearcher이건표
Description
한국과학기술원 : 산업디자인학과,
Publisher
한국과학기술원
Issue Date
2013
Identifier
516282/325007  / 020047229
Language
eng
Description

학위논문(박사) - 한국과학기술원 : 산업디자인학과, 2013.2, [ x, 80 p. ]

Keywords

User Experience; Participatory Approaches; Tacit Knowledge; 사용자 경험; 참여적 디자인; 암묵지; 극화; Dramaturgy

URI
http://hdl.handle.net/10203/181248
Link
http://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=516282&flag=dissertation
Appears in Collection
ID-Theses_Ph.D.(박사논문)
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