Researcher Page

Shi, Chung-Kon (시정곤)
교수, (디지털인문사회과학부)
Research Area
Linguistics, Applied Linguistics, Language Information
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    NO Title, Author(s) (Publication Title, Volume Issue, Page, Issue Date)
    Toward a game literacy program for adults in their 50s and older: changing perceptions through game experiences

    Lee, Seyeon; Shi, Chung-Kon; Doh, Young Yim, EDUCATIONAL GERONTOLOGY, v.49, no.7, pp.619 - 637, 2023-07

    Dealing with Socio-Scientific Issues in Science Exhibition: a Literature Review

    Yun, Ayon; Shi, Chungkon; Jun, Bong Gwan, RESEARCH IN SCIENCE EDUCATION, v.52, no.1, pp.99 - 110, 2022-02

    A framework for interactive artwork based on cultural heritage: focused on the evaluation of artistic value in the artwork 'deBallution' prototypes

    Oh, Je-ho; Shi, Chung-kon, DIGITAL CREATIVITY, v.32, no.4, pp.275 - 292, 2021-10

    The relationship between co-playing and socioemotional status among older-adult game players

    Lee, Seyeon; Shi, Chung-Kon; Doh, Young Yim, ENTERTAINMENT COMPUTING, v.38, 2021-05

    Mobile Game Design Guide to Improve Gaming Experience for the Middle-Aged and Older Adult Population: User-Centered Design Approach

    Lee, Seyeon; Oh, Hyunyoung; Shi, Chung-Kon; et al, JMIR SERIOUS GAMES, v.9, no.2, 2021-04

    학범 박승빈의 생애와 국어연구

    시정곤, 한국어학, v.89, pp.1 - 25, 2020-11

    Life Review Using a Life Metaphoric Game to Promote Intergenerational Communication

    Lee, S.; Oh, H.; Shi, Chung-Kon; et al, Proceedings of the ACM on Human-Computer Interaction, v.4, no.CSCW2, 2020-10

    Re-Living Suspense: Emotional and Cognitive Responses During Repeated Exposure to Suspenseful Film

    Chun, Changui; Park, Byungho; Shi, Chungkon, FRONTIERS IN PSYCHOLOGY, v.11, pp.1 - 12, 2020-10

    계량적 방법을 이용한 트위터 언어의 특징 연구 - 구어와 문어의 언어 양상을 중심으로

    시정곤, 한국어문교육, no.31, pp.111 - 142, 2020-05

    On Some Properties of Blends in Korean Neologisms

    Shi, Chung-Kon, 한국어학, v.85, pp.155 - 201, 2019-11

    실시간 모바일 메신저에 나타난 세대 간 언어 사용 양상 연구

    시정곤; 장정우, 한국어학, v.76, pp.1 - 54, 2017-08

    Synthetic character generation strategies: character design through the application of novel conceptual combination strategies

    Yi, Ji Hyun; Shi, Chung-Kon, INTERNATIONAL JOURNAL OF ARTS AND TECHNOLOGY, v.9, no.4, pp.346 - 379, 2016-12

    Linking and clustering artworks using social tags: Revitalizing crowd-sourced information on cultural collections

    Chae, Gunho; Park, Jaram; Park, Juyong; et al, JOURNAL OF THE ASSOCIATION FOR INFORMATION SCIENCE AND TECHNOLOGY, v.67, no.4, pp.885 - 899, 2016-04

    이공계 글쓰기 교육의 과제와 전망­­­­ - 카이스트 사례를 중심으로

    시정곤, 작문연구, v.21, pp.57 - 87, 2014-06

    The establishment of an e-learning system based on SDT

    Bang, Mi Hyang; Wohn, Kwang-Yun; Shi, Chung-Kon, International Journal of Emerging Technologies in Learning, v.9, no.4, pp.43 - 49, 2014

    Playful gender swapping: user attitudes toward gender in MMORPG avatar customisation

    Paik, Paul Chul-ho; Shi, Chung-Kon, DIGITAL CREATIVITY, v.24, no.4, pp.310 - 326, 2013-12

    Designing Next e-Book Reading Experience: Multi Device e-Book

    Oh, Sebeom; Shi, Chung-Kon, Journal of Information Organization, v.3, no.1, pp.1 - 11, 2013-03

    A Framework for Interactive Art in Narrative Forms

    Oh, Jeho; Shi, Chung-Kon, INTERNATIONAL JOURNAL OF THE ARTS IN SOCIETY, v.5, no.6, pp.15 - 32, 2012-01

    “Netkama” the gender impersonator: Gender recognition of MMORPG avatars

    Paik, Chul-ho; Shi, Chung-Kon, JOURNAL OF FUTURE GAME TECHNOLOGY, v.1, no.2, pp.49 - 62, 2011-12

    읽기 순서 바꾸기 : 타블렛PC 전자만화책의 레이아웃 연출

    여미주; 시정곤, 만화애니메이션연구, no.24, pp.49 - 64, 2011-09

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