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Lee, Kun-Pyo (이건표)
교수, (산업디자인학과)
Research Area
User-Centered Design Methods, User-Interface Design, Design Planning & Strategy
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    NO Title, Author(s) (Publication Title, Volume Issue, Page, Issue Date)
    1
    A Color-Material Network of Chairs through Materials and Colors

    Kim, Boram; Lee, Kun-Pyo; Suk, Hyeon-Jeong, Archives of Design Research, v.36, no.1, pp.7 - 19, 2023-02

    2
    Validating an Emerging Tool Based on Auditory Scale for Decoding Users' Emotional Desires

    Lu, Weihua; Petiot, Jean-Francois; Lee, Kun-Pyo; et al, JOURNAL OF MECHANICAL SCIENCE AND TECHNOLOGY, v.32, no.9, pp.4245 - 4254, 2018-09

    3
    Adaptation Profiles in First-Time Robot Users: Towards Understanding Adaptation Patterns and Their Implications for Design

    Montalvan, Juan; Shin, Heesun; Cuellar, Francisco; et al, INTERNATIONAL JOURNAL OF DESIGN, v.11, no.1, pp.1 - 19, 2017-04

    4
    Collaborative product design processes of industrial design and engineering design in consumer product companies

    Kim, KwanMyung; Lee, Kun-Pyo, DESIGN STUDIES, v.46, pp.226 - 260, 2016-09

    5
    정보기술의 수용 특성에 따른 세대 간 아이콘 인지의 차이

    서종환; 박은정; 이건표, Journal of Integrated Design Research, v.14, no.3, pp.47 - 60, 2015-09

    6
    Continuous Time Experience: Conceptualizing the Memory gaps of Smartphone use for UX Design

    이용기; 이건표, 디자인학연구, v.28, no.2, pp.93 - 105, 2015-05

    7
    A Study on Notification System Design of Smartphone Messenger Considering the User’s Stress

    윤성혁; 이건표, 디자인학연구, v.28, no.2, pp.77 - 91, 2015-05

    8
    HCI in Korea: Where imagination becomes reality

    Lee, Kun-Pyo; Nam, Tek-Jin, Interactions, v.22, no.1, pp.49 - 51, 2015-01

    9
    Don't Make Art, Do Industrial Design: A Voice from Industry

    Kim, Kwan Myung; Lee, Kun-Pyo, DMI: Review, v.25, no.1, pp.40 - 45, 2014

    10
    National Cultural Interpretations of Mobile Phone Design and Usage and Development of Cultural Design Framework: A Cross-Cultural Survey among Korea, China, and Japan

    Eune, Juhyun; Lee, Kun-Pyo, International Journal of Affective Engineering, v.12, no.1, pp.27 - 36, 2013-07

    11
    Design Activity through Open Collaboration

    Kim, Dae Eop; Lee, Kun-Pyo, Bulletin of Japanese Society for the Science of Design, v.60, no.218, pp.29 - 38, 2013-02

    12
    ENGAGING THE USER'S MEMORY OF EXPERIENCES IN DESIGN 'Dramatizing Product Experiences'

    Park, Jung Mi; Lee, Kun-Pyo, Bulletin of Japanese Society for Science of Design, v.59, no.4, pp.29 - 38, 2012-12

    13
    디자인 컨셉 개발을 위한 정성적 사용자 조사 데이터의 해석 방법 비교 : 구조화와 탈구조화 방식을 중심으로

    진보필; 이건표, 디자인학연구, v.25, no.1, pp.1 - 12, 2012-02

    14
    차 내비게이션에서의 거리 인지 요인간 비교 연구

    김소현; 이건표; 임윤경, 디자인학연구, v.25, no.1, pp.37 - 46, 2012-02

    15
    로그 트래킹을 통한 스마트폰 사용자 경험 단계의 변화 추이 연구

    양경인; 이건표, 디자인학연구, v.24, no.3, pp.31 - 44, 2011-08

    16
    발상적 자극물로서 Post-Use데이터의 활용 가능성 탐색 -사용자에 의한 제품 수명 연장을 위한 디자인이라는 주제를 중심으로

    최은지; 이건표, 디자인학연구, v.24, no.3, pp.45 - 54, 2011-08

    17
    Identifying product opportunity based on interactivity

    Maeng, S.; Kim, D.; Lee, S.-S.; et al, COMMUNICATIONS IN COMPUTER AND INFORMATION SCIENCE, v.173 CCIS, no.PART 1, pp.67 - 71, 2011

    18
    Ethnographic research of user behavior of mobile devices of China, Korea, India, and the Netherlands

    Kim, D.; Lee, K.-P., LECTURE NOTES IN COMPUTER SCIENCE (INCLUDING SUBSERIES LECTURE NOTES IN ARTIFICIAL INTELLIGENCE AND LECTURE NOTES IN BIOINFORMATICS), v.6770 LNCS, no.PART 2, pp.294 - 302, 2011

    19
    Developing idea generation for the interface design process with mass collaboration system

    Kim, D.; Lee, S.-S.; Maeng, S.; et al, LECTURE NOTES IN COMPUTER SCIENCE (INCLUDING SUBSERIES LECTURE NOTES IN ARTIFICIAL INTELLIGENCE AND LECTURE NOTES IN BIOINFORMATICS), v.6769 LNCS, no.PART 1, pp.69 - 76, 2011

    20
    FlexRemote: Exploring the effectiveness of deformable user interface as an input device for TV

    Lee, S.-S.; Maeng, S.; Kim, D.; et al, Communications in Computer and Information Science, v.174 CCIS, no.PART 2, pp.62 - 65, 2011

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