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Results 1-6 of 6 (Search time: 0.005 seconds).

NO Title, Author(s) (Publication Title, Volume Issue, Page, Issue Date)
1
Using Pet-Dog Behavior Traits to Enhance the Emotional Experience of In-Car Interaction

Row, Yea-Kyung; Kim, Se-Young; Nam, Tek-Jin, INTERNATIONAL JOURNAL OF DESIGN, v.14, no.1, pp.19 - 34, 2020-04

2
What if Conversational Agents Became Invisible?Comparing Usersa Mental Models According to Physical Entity of AI Speaker

Lee, Sunok; Cho, Minji; Lee, Sangsu, Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, v.4, no.3, pp.1 - 24, 2020-09

3
Lighting User Experience (LUX) Cards: A Card-based Tool for the Design of Smart Lighting Solutions

Choi, Kyungah; Kim, Taesu; Suk, Hyeon-Jeong, Archives of Design Research, v.33, no.1, pp.55 - 65, 2020-02

4
Prediction of the Emotion Responses to Poster Designs based on Graphical Features: A Machine learning-driven Approach

Kim, Juhee; Suk, Hyeon-Jeong, Archives of Design Research, v.33, no.2, pp.39 - 55, 2020-05

5
Exploring the Facial Color Representative Regions Using the Humanae Images

Yuchun, Yan; Choi, Hayan; Suk, Hyeon-Jeong, JOURNAL OF IMAGING SCIENCE AND TECHNOLOGY, v.64, no.6, pp.060406, 2020-11

6
YourSphere: Supporting Flexible Environmental Switching in Open-plan Workspaces via Augmented Reality

Lee, Hyelip; Bianchi, Andrea, Archives of Design Research, v.33, no.4, pp.43 - 53, 2020-11

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