Results 11-20 of 20 (Search time: 0.007 seconds).
NO | Title, Author(s) (Publication Title, Volume Issue, Page, Issue Date) |
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Usability of Digital TV in a Multi-channel Situation Lee, Woohun; Park, Jisoo; Ryu, Dongseok, BULLETIN OF JAPANESE SOCIETY FOR THE SCIENCE OF DESIGN, v.48, no.4, pp.101 - 110, 2001-11 | |
Augmented Foam: Touchable and Graspable Augmented Reality for Product Design Simulation Lee, Woohun; Jun Park, BULLETIN OF JAPANESE SOCIETY FOR THE SCIENCE OF DESIGN, v.52, no.6, pp.17 - 26, 2006-03 | |
How Does Kinetic Interaction Change Gaming Experience in A Mixed Reality Environment? Lee, Narae; Lee, Y.; Lee, Woohun, Archives of Design Research, v.30, no.3, pp.113 - 125, 2017-05 | |
Inflatable Graphics: Designing Shape-Changing Signs with Soft Material Min, K.; Lee, Woohun, Archives of Design Research, v.30, no.3, pp.99 - 111, 2017-08 | |
Feature Creep in Design Students' Works: Why and How it Happens in Student Design Processes Lee, Boram; Lee, Woohun, DESIGN JOURNAL, v.18, no.3, pp.345 - 365, 2015-09 | |
The use of interactive toys in children's pretend play: An experience prototyping approach Hong, Jiwoo; Lee, Woohun, Archives of Design Research, v.32, no.3, pp.35 - 47, 2019-11 | |
Investigating the effect of digitally augmented toys on young children's social pretend play Hong, Jiwoo; Ko, Donghyeon; Lee, Woohun, DIGITAL CREATIVITY, v.30, no.3, pp.161 - 176, 2019-07 | |
Defining basic archetypes of an intelligent agent’s behaviour in an open-ended interactive environment Park, Richard Chulwoo; Ko, Donghyeon; Kim, Hyunjung; Han, Seung Hyeon; Lim, Jee Bin; Goo, Jiseong; Lee, Geehyuk; Lee, Woohun, DIGITAL CREATIVITY, v.31, no.2, pp.65 - 81, 2020-04 | |
SurfaceLens: near-surface spatial interaction with science museum exhibits Yi, HyeonBeom; Han, Seung Hyeon; Park, Min Kyoung; Lee, Woohun, DIGITAL CREATIVITY, v.33, no.1, pp.18 - 34, 2022-01 | |
Augmenting television narratives using interactive home appliances Hong, Jiwoo; Lee, Woohun, DIGITAL CREATIVITY, v.33, no.1, pp.35 - 48, 2022-01 |
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