Browse "ID-Journal Papers(저널논문)" by Title 

Showing results 132 to 151 of 590

132
Facilitating Dynamics of Focus Group Interviews in East Asia: Evidence and Tools by Cross-Cultural Study

Lee, Jung-Joo; Lee, Kun-Pyo, INTERNATIONAL JOURNAL OF DESIGN, v.3, no.1, pp.17 - 28, 2009-04

133
Fact-Checking and Audience Engagement: A Study of Content Analysis and Audience Behavioral Data of Fact-Checking Coverage from News Media

Kim, Hyun Suk; Suh, Yoo Ji; Kim, Eun-mee; Chong, Eunryung; Hong, Hwajung; Song, Boyoung; Ko, Yena; et al, DIGITAL JOURNALISM, v.10, no.5, pp.781 - 800, 2022-06

134
Feature Creep in Design Students' Works: Why and How it Happens in Student Design Processes

Lee, Boram; Lee, Woohun, DESIGN JOURNAL, v.18, no.3, pp.345 - 365, 2015-09

135
FinerMe: Examining App-level and Feature-level Interventions to Regulate Mobile Social Media Use

Orzikulova, Adiba; Cho, Hyunsung; Chung, Hye-Young; Hong, Hwajung; Lee, Uichin; Lee, Sung-Ju, Proceedings of the ACM on Human-Computer Interaction, v.7, no.CSCW2, 2023-10

136
FlexRemote: Exploring the effectiveness of deformable user interface as an input device for TV

Lee, S.-S.; Maeng, S.; Kim, D.; Lee, K.-P.; Lee, W.; Kim, S.; Jung, S., Communications in Computer and Information Science, v.174 CCIS, no.PART 2, pp.62 - 65, 2011

137
Flower-Pop: Facilitating Casual Group Conversations With Multiple Mobile Devices

Lee, Moon Hwan; Row, Yeakyung; Son, Oo Sung; Lee, Uichin; Kim, JaeJeung; Jeong, Jungi; Maeng, Seungryoul; et al, Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, v.1, no.4, 2017-12

138
GeniAuti: Toward Data-Driven Interventions to Challenging Behaviors of Autistic Children through Caregivers' Tracking

Jo, Eunkyung; Park, Seora; Bang, Hyeonseok; Hong, Youngeun; Kim, Yeni; Choi, Jungwon; Kim, Bung Nyun; et al, Proceedings of the ACM on Human-Computer Interaction, v.6, no.CSCW1, pp.1 - 27, 2022-04

139
Give the people what they want: studying end-user needs for enhancing the web

Lee, Tak Yeon; Bederson, Benjamin B., PEERJ COMPUTER SCIENCE, 2016-11

140
Grounding abstract object characteristics in embodied interactions

van Rompay, T; Hekkert, P; Saakes, D; Russo, B, ACTA PSYCHOLOGICA, v.119, no.3, pp.315 - 351, 2005-07

141
Guidelines for Contextual Motion Design of a Humanoid Robot

Jung, Jinyung; Kanda, Takayuki; Kim, Myung-Suk, INTERNATIONAL JOURNAL OF SOCIAL ROBOTICS, v.5, no.2, pp.153 - 169, 2013-04

142
HCI in Korea: Where imagination becomes reality

Lee, Kun-Pyo; Nam, Tek-Jin, Interactions, v.22, no.1, pp.49 - 51, 2015-01

143
HCI Korea and the SIGCHI Korea chapter

Kujala, Tuomo; Lee, Geehyuk; Lee, Hwanyong; Lim, Youn-kyung; Lee, Uichin, INTERACTIONS, v.21, no.6, pp.84 - 84, 2014-10

144
Hello There! Is Now a Good Time to Talk?: Opportune Moments for Proactive Interactions with Smart Speakers

Cha, Narae; Kim, Auk; Park, Cheul Young; Kang, Soowon; Park, Mingyu; Lee, Jae-Gil; Lee, Sangsu; et al, Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, v.4, no.3, pp.1 - 28, 2020-09

145
HeyTeddy: Conversational Test-Driven Development for Physical Computing

Kim, Yoonji; Choi, Youngkyung; Kang, Daye; Lee, Minkyeong; Nam, Tek-Jin; Bianchi, Andrea, Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, v.3, no.4, pp.1 - 21, 2019-12

146
Hi, KIA! 기계 학습을 이용한 기동어 기반 감성 분류

김태수; 김영우; 김근형; 김철민; 전형석; 석현정, 감성과학, v.24, no.1, pp.91 - 104, 2021-03

147
How Agile is Your Design Business?

Kwon, Yeunyoung; Nam, Ki-Young; Chung, Kyung-Won, dmi: Review, v.27, no.4, pp.36 - 43, 2016-12

148
How Do People Adapt to Use of an IoT Air Purifier?: From Low Expectation to Minimal Use

Cho, Minji; Lee, Sangsu; Lee, Kun-Pyo, INTERNATIONAL JOURNAL OF DESIGN, v.13, no.3, pp.21 - 38, 2019-12

149
How do you feel online? Exploiting smartphone sensors to detect transitory emotions during social media use

Ruensuk, M; Cheon, E; Hong, Hwajung; Ian Roland, Oakley, PROCEEDINGS OF THE ACM ON INTERACTIVE MOBILE WEARABLE AND UBIQUITOUS TECHNOLOGIES-IMWUT, v.4, no.4, 2020-12

150
How Does Kinetic Interaction Change Gaming Experience in A Mixed Reality Environment?

Lee, Narae; Lee, Y.; Lee, Woohun, Archives of Design Research, v.30, no.3, pp.113 - 125, 2017-05

151
Human-centered product design and development

Chen, Chun-Hsien; Sato, Keiichi; Lee, Kun-Pyo, ADVANCED ENGINEERING INFORMATICS, v.23, pp.140 - 141, 2009-04

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