Showing results 541 to 560 of 2758
DexController : Hand-Held Controller Recognizing Grasp-Pose and Grasp-Force in Virtual Reality Defense Game Yi, HyeonBeom; Hong, Jiwoo; Lee, Woohun, 25th ACM Symposium on Virtual Reality Software and Technology, pp.106:1 - 106:2, ACM Press, 2019-11-14 |
Digital Color Education for Multimedia Designers with Computer Assited Instruction (CAI) Eun-Sook Kwon, AIC Midterm Meeting, 1999 |
Digital Decal Lee, Woohun; Lee, Geehyuk; Song, Jiseok; Lee, Boram; Kim, Hyunjung, ACM SIGGRAPH 2009 Emerging Technologies, Association for Computing Machinery (ACM), 2009-08-03 |
Digital Mobile 기기의 새로운 제품기회 창출을 위한 사용자 경험분석 김명석; 김소희; 박창민; 백승화; 이상원; 탁희선, 2000년도 한국디자인학회 봄학술발표대회, pp.26 - 27, 2000 |
Digital patination = 디지털 파티네이션: 제품 애착 형성을 위한 디지털화된 파티나의 이해와 적용link Lee, Moon-Hwan; 이문환; et al, 한국과학기술원, 2016 |
Digital rubbing: Playful and intuitive interaction technique for transferring a graphic image onto paper with pen-based computing Kim, Hyunjung; Kim, Seoktae; Lee, Boram; Pak, Jinhee; Sohn, M; Lee, Geehyuk; Lee, Woohun, 28th Annual CHI Conference on Human Factors in Computing Systems, pp.2337 - 2342, Association for Computing Machinery (ACM), 2008-04-05 |
Digital transformation for color cosmetics: from products to serviceslink Yan, Yuchun; Suk, Hyeon-Jeong; et al, 2021 |
Digital user research in Korea: Defining quality factors for an internet-based research tool Siemerink, P.; Rek, M.; Van, B.A.; Lee, Y.-K.; Lee, Kun-Pyo, 8th ACM Conference on Designing Interactive Systems, DIS 2010, pp.376 - 379, DIS 2010, 2010-08-16 |
Digitally augmented play: design to evoke real-world imagination for enriching digital play experience of childrenlink Hong, Jiwoo; Lee, Woohun; et al, 2021 |
Disambiguating Touch with a Smart-Ring Bianchi, Andrea; Je, Seungwoo, 8th Augmented Human International Conference, AH 2017, Association for Computing Machinery, 2017-03 |
Disappearing interfaces Lim, Youn-kyung, INTERACTIONS, v.19, no.5, pp.36 - 39, 2012-09 |
Discovering the Design Challenges of Autonomous Vehicles through Exploring Scenarios via an Immersive Design Workshop Lee, Jaemyung; Park, Wonyoung; Lee, Sangsu, DIS '21: Designing Interactive Systems Conference 2021, pp.322 - 338, ACM, 2021-06-28 |
Discovery-Driven Prototyping for User-Driven Creativity Lim, Youn-kyung; Kim, Daesung; Jo, Jaesung; Woo, Jong-bum, IEEE PERVASIVE COMPUTING, v.12, no.3, pp.74 - 80, 2013-07 |
Disposition of information entities and adequate level of information presentation in an in-car augmented reality navigation system Park, KS; Cho, IH; Hong, GB; Nam, Tek-Jin; Park, J; Cho, SI; Joo, IH, Symposium on Human Interface 2007, v.4558 LNCS, no.PART 2, pp.1098 - 1108, 2007-07-22 |
Distracting Moments in Videoconferencing: A Look Back at the Pandemic Period Lee, Minha; Park, Wonyoung; Lee, Sunok; Lee, Sangsu, CHI '22: CHI Conference on Human Factors in Computing Systems, ACM, 2022-05-02 |
DIY 스마트홈에서의 헬스 인터벤션 아이디에이션 툴 디자인 연구 = Study on designing a health intervention ideation tool in DIY smart homelink 설유림; 임윤경; et al, 한국과학기술원, 2018 |
Do consumers prefer curved monitors? Assessment of preferred curvature and readability performance Jeong, Kyeong Ah; Han, Jungmin; Na, Nooree; Suk, Hyeon-Jeong, JOURNAL OF INFORMATION DISPLAY, v.18, no.2, pp.67 - 72, 2017-06 |
Do curved displays make for a more pleasant experience? Na, Nooree; Jeong, Kyeong Ah; Suk, Hyeon-Jeong, Human Vision and Electronic Imaging XX, SPIE, 2015-02-10 |
Do users Perceive the same image differently? Comparison of OLED and LCD in mobile HMDs and smartphones![]() Han, Jung Min; Suk, Hyeon-Jeong, JOURNAL OF INFORMATION DISPLAY, v.20, no.1, pp.31 - 38, 2019-06 |
Don't Make Art, Do Industrial Design: A Voice from Industry Kim, Kwan Myung; Lee, Kun-Pyo, DMI: Review, v.25, no.1, pp.40 - 45, 2014 |
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