Stereoscopic image generation of background terrain scenes

Cited 1 time in webofscience Cited 0 time in scopus
  • Hit : 475
  • Download : 0
DC FieldValueLanguage
dc.contributor.authorHwang, Huicheolko
dc.contributor.authorKim, Kyehyunko
dc.contributor.authorBlanco i Ribera, Rogerko
dc.contributor.authorNoh, Junyongko
dc.date.accessioned2013-03-11T03:36:07Z-
dc.date.available2013-03-11T03:36:07Z-
dc.date.created2012-02-06-
dc.date.created2012-02-06-
dc.date.issued2011-05-
dc.identifier.citationCOMPUTER ANIMATION AND VIRTUAL WORLDS, v.22, no.2-3, pp.317 - 323-
dc.identifier.issn1546-4261-
dc.identifier.urihttp://hdl.handle.net/10203/98160-
dc.description.abstractThe reconstruction of 3D terrain geometry from images is essential for compositing CG objects into a live-action background or for 2D to 3D conversion of terrain scenes. We present a novel mesh refinement algorithm for the creation of stereoscopic images of terrain scenes. Previous approaches emphasise the smoothness of the resulting terrain mesh over accuracy [1]. Point cloud-based methods cannot effectively recover the entire surface, leading to visual discrepancies after monocular sequences are converted into 3D stereo. As misalignment or inaccurate 3D terrain data over corresponding 2D background images can result in visual fatigue when stereo sequences are generated, ensuring accuracy of the reconstructed geometry is very important. To achieve the necessary accuracy, our method evaluates mesh errors utilising a texture projection onto the geometry and refines the mesh using Laplacian-based editing. Our algorithm automatically generates stereoscopic images of terrain scenes. In addition, our method simplifies identification and compositing of foreground objects on the terrain geometry. Copyright (C) 2011 John Wiley & Sons, Ltd.-
dc.languageEnglish-
dc.publisherWILEY-BLACKWELL-
dc.subject3D-
dc.titleStereoscopic image generation of background terrain scenes-
dc.typeArticle-
dc.identifier.wosid000289941700028-
dc.identifier.scopusid2-s2.0-79955012711-
dc.type.rimsART-
dc.citation.volume22-
dc.citation.issue2-3-
dc.citation.beginningpage317-
dc.citation.endingpage323-
dc.citation.publicationnameCOMPUTER ANIMATION AND VIRTUAL WORLDS-
dc.contributor.localauthorNoh, Junyong-
dc.type.journalArticleArticle; Proceedings Paper-
dc.subject.keywordAuthorterrain geometry-
dc.subject.keywordAuthorstereoscopic-
dc.subject.keywordAuthorcompositing-
dc.subject.keywordAuthor2D to 3D conversion-
dc.subject.keywordPlus3D-
Appears in Collection
GCT-Journal Papers(저널논문)
Files in This Item
There are no files associated with this item.
This item is cited by other documents in WoS
⊙ Detail Information in WoSⓡ Click to see webofscience_button
⊙ Cited 1 items in WoS Click to see citing articles in records_button

qr_code

  • mendeley

    citeulike


rss_1.0 rss_2.0 atom_1.0