BIPED WALKING PATTERN GENERATION USING REINFORCEMENT LEARNING

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In this research, a stable biped walking pattern is generated using reinforcement learning. The biped walking pattern is chosen as a simple third order polynomial. To complete it, four boundary conditions are needed. The initial position and velocity and the final position and velocity of the joint are selected as boundary conditions. In order to find the proper boundary condition value, a reinforcement learning algorithm is used. Also desired motion or posture can be achieved using the initial and final positions. The final velocity of the walking pattern is chosen as a learning parameter. To test the algorithm, a simulator that takes into consideration the whole model of the robot and the environment is developed. The algorithm is verified through a simulation.
Publisher
WORLD SCIENTIFIC PUBL CO PTE LTD
Issue Date
2009-03
Language
English
Article Type
Article
Keywords

DYNAMIC WALKING

Citation

INTERNATIONAL JOURNAL OF HUMANOID ROBOTICS, v.6, no.1, pp.1 - 21

ISSN
0219-8436
DOI
10.1142/S021984360900167X
URI
http://hdl.handle.net/10203/96851
Appears in Collection
ME-Journal Papers(저널논문)
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