ReduceM: Interactive and memory efficient ray tracing of large models

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We present a novel representation and algorithm, ReduceM, for memory efficient ray tracing of large scenes. ReduceM exploits the connectivity between triangles in a mesh and decomposes the model into triangle strips. We also describe a new stripification algorithm, Strip-RT, that can generate long strips with high spatial coherence. Our approach uses a two-level traversal algorithm for ray-primitive intersection. In practice, ReduceM can significantly reduce the storage overhead and ray trace massive models with hundreds of millions of triangles at interactive rates on desktop PCs with 4-8GB of main memory.
Publisher
BLACKWELL PUBLISHING
Issue Date
2008-06
Language
English
Article Type
Article; Proceedings Paper
Citation

COMPUTER GRAPHICS FORUM, v.27, no.4, pp.1313 - 1321

ISSN
0167-7055
DOI
10.1111/j.1467-8659.2008.01270.x
URI
http://hdl.handle.net/10203/91531
Appears in Collection
CS-Journal Papers(저널논문)
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