Efficient three-dimensional object representation and reconstruction using depth and texture maps

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dc.contributor.authorLee, Jin-Sungko
dc.contributor.authorRhee, Kwang-Yeonko
dc.contributor.authorPark, Sang-Youngko
dc.contributor.authorKim, Seong-Daeko
dc.date.accessioned2013-03-07T11:15:35Z-
dc.date.available2013-03-07T11:15:35Z-
dc.date.created2012-02-06-
dc.date.created2012-02-06-
dc.date.issued2008-01-
dc.identifier.citationOPTICAL ENGINEERING, v.47-
dc.identifier.issn0091-3286-
dc.identifier.urihttp://hdl.handle.net/10203/90038-
dc.description.abstractThis paper introduces an effective representation method for 3-D shape and texture, to be called DOC/TOC ("Depth/texture on cylinder"), and a depth estimation algorithm that is appropriate to representation in an image-based rendering environment using multiview input images. In this framework, we show that this representation is also useful for object reconstruction. While previous reconstruction methods focus on the estimation of 3-D information only, we consider compactness and effectiveness of the information, and reconstruction results as well. DOC/TOC represents 3-D information on a 2-D cylinder surface by projection on that surface. The inner-boundary loss of the projection is complemented by using multiple depth values. This method is also a good starting point for mesh generation for 3-D reconstruction. Experimental results show that the proposed methods successfully represent and reconstruct the shape and texture of 3-D objects without information loss. Results of this research are applicable to other various types of intermediate surface. (C) 2008 Society of Photo-Optical Instrumentation Engineers.-
dc.languageEnglish-
dc.publisherSPIE-SOC PHOTOPTICAL INSTRUMENTATION ENGINEERS-
dc.subjectSTEREO MATCHING ALGORITHM-
dc.titleEfficient three-dimensional object representation and reconstruction using depth and texture maps-
dc.typeArticle-
dc.identifier.wosid000253717600044-
dc.identifier.scopusid2-s2.0-77952693625-
dc.type.rimsART-
dc.citation.volume47-
dc.citation.publicationnameOPTICAL ENGINEERING-
dc.identifier.doi10.1117/1.2832372-
dc.contributor.localauthorKim, Seong-Dae-
dc.type.journalArticleArticle-
dc.subject.keywordAuthor3-D image representation-
dc.subject.keywordAuthor3-D reconstruction-
dc.subject.keywordAuthordepth map-
dc.subject.keywordAuthorimage-based rendering-
dc.subject.keywordPlusSTEREO MATCHING ALGORITHM-
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