Client system for realistic broadcasting: A first prototype

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This paper presents a prototype of a client system for Realistic Broadcasting that can receive and process immersive media. It provides a viewer which supports stereoscopic video display and haptic interaction with the displayed media. The structure of the system is introduced and each component is described. In order to show the feasibility of Realistic Broadcasting, a home shopping channel scenario is applied to the system and its demonstration is performed in an exhibition. We also discuss users' comments and directions for improving of Realistic Broadcasting.
Publisher
SPRINGER-VERLAG BERLIN
Issue Date
2005
Language
English
Article Type
Article; Proceedings Paper
Citation

ADVANCES IN MULTIMEDIA INFORMATION PROCESSING - PCM 2005, PT 2 BOOK SERIES: LECTURE NOTES IN COMPUTER SCIENCE, v.3768, pp.176 - 186

ISSN
0302-9743
URI
http://hdl.handle.net/10203/89340
Appears in Collection
GCT-Journal Papers(저널논문)
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