DC Field | Value | Language |
---|---|---|
dc.contributor.author | Lee, Y | ko |
dc.contributor.author | Oh, S | ko |
dc.contributor.author | WOO, Woontack | ko |
dc.date.accessioned | 2013-03-07T03:54:08Z | - |
dc.date.available | 2013-03-07T03:54:08Z | - |
dc.date.created | 2012-03-28 | - |
dc.date.created | 2012-03-28 | - |
dc.date.issued | 2005 | - |
dc.identifier.citation | VIRTUAL STORYTELLING: USING VIRTUAL REALITY TECHNOLOGIES FOR STORYTELLING, PROCEEDINGS BOOK SERIES: LECTURE NOTES IN COMPUTER SCIENCE, v.3805, pp.12 - 21 | - |
dc.identifier.issn | 0302-9743 | - |
dc.identifier.uri | http://hdl.handle.net/10203/89339 | - |
dc.description.abstract | In this paper, we present a Context-based Storytelling with Responsive Multimedia System (RMS). Many researches related to virtual storytelling have been presented with the advancement of multimedia technology. However, people have different abilities to understand a story according to their experience, knowledge, age, gender, etc. In the proposed approach, virtual story is unfolded by interaction between users, Multi-modal Tangible User Interface (MTUI) and Virtual Environment Manager (VEManager) with vr-UCAM (a unified Context-aware Application Model for Virtual Environments). We adopt an interactive StoryMap and tangible interfaces into MTUI with vr-UCAM such that VEManager can control the responses of virtual objects according to the user's context. Accordingly, the users can experience a personalized story since action of virtual objects, interaction level and scene of VE are reorganized and adjusted according to a user's profile and preference. To demonstrate the effectiveness of the proposed approach, we applied it to a virtual storytelling with RMS. According to the experimental results, we observed that the combination of virtual reality technology and context-aware computing could be promising technologies that enables users to experience a personalized virtual story. Therefore, we expect that the proposed approach plays an important role in virtual storytelling applications such as education, entertainment, games, etc. | - |
dc.language | English | - |
dc.publisher | SPRINGER-VERLAG BERLIN | - |
dc.title | A context-based storytelling with a responsive multimedia system (RMS) | - |
dc.type | Article | - |
dc.identifier.wosid | 000234848400002 | - |
dc.identifier.scopusid | 2-s2.0-33744786538 | - |
dc.type.rims | ART | - |
dc.citation.volume | 3805 | - |
dc.citation.beginningpage | 12 | - |
dc.citation.endingpage | 21 | - |
dc.citation.publicationname | VIRTUAL STORYTELLING: USING VIRTUAL REALITY TECHNOLOGIES FOR STORYTELLING, PROCEEDINGS BOOK SERIES: LECTURE NOTES IN COMPUTER SCIENCE | - |
dc.contributor.localauthor | WOO, Woontack | - |
dc.contributor.nonIdAuthor | Lee, Y | - |
dc.contributor.nonIdAuthor | Oh, S | - |
dc.type.journalArticle | Article; Proceedings Paper | - |
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