3-D virtual studio for natural inter-"Acting"

Cited 9 time in webofscience Cited 0 time in scopus
  • Hit : 645
  • Download : 0
DC FieldValueLanguage
dc.contributor.authorKim, Namgyuko
dc.contributor.authorWoo, Woontackko
dc.contributor.authorKim, Gerard J.ko
dc.contributor.authorPark, Chan-Moko
dc.date.accessioned2013-03-07T03:44:34Z-
dc.date.available2013-03-07T03:44:34Z-
dc.date.created2012-03-27-
dc.date.created2012-03-27-
dc.date.issued2006-07-
dc.identifier.citationIEEE TRANSACTIONS ON SYSTEMS MAN AND CYBERNETICS PART A-SYSTEMS AND HUMANS, v.36, no.4, pp.758 - 773-
dc.identifier.issn1083-4427-
dc.identifier.urihttp://hdl.handle.net/10203/89324-
dc.description.abstractVirtual studios have long been used in commercial broadcasting. However, most virtual studios are based on "blue screen" technology, and its two-dimensional (2-D) nature restricts the user from making natural three-dimensional (3-D) interactions. Actors have to follow prewritten scripts and pretend as if directly interacting with the synthetic objects. This often creates an unnatural and seemingly uncoordinated output. In this paper, we introduce an improved virtual-studio framework to enable actors/users to interact in 3-D more naturally with the synthetic environment and objects. The proposed system uses a stereo camera to first construct a 3-D environment (for the actor to act in), a multiview camera to extract the image and 3-D information about the actor, and a real-time registration and rendering software for generating the final output. Synthetic 3-D objects can be easily inserted and rendered, in real time, together with the 3-D environment and video actor for natural 3-D interaction. The enabling of natural 3-D interaction would make more cinematic techniques possible including live and spontaneous acting. The proposed system is not limited to broadcast production, but can also be used for creating virtual/augmented-reality environments for training and entertainment.-
dc.languageEnglish-
dc.publisherIEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC-
dc.subjectBODY-
dc.title3-D virtual studio for natural inter-"Acting"-
dc.typeArticle-
dc.identifier.wosid000238321700012-
dc.identifier.scopusid2-s2.0-33845439774-
dc.type.rimsART-
dc.citation.volume36-
dc.citation.issue4-
dc.citation.beginningpage758-
dc.citation.endingpage773-
dc.citation.publicationnameIEEE TRANSACTIONS ON SYSTEMS MAN AND CYBERNETICS PART A-SYSTEMS AND HUMANS-
dc.identifier.doi10.1109/TSMCA.2005.855752-
dc.contributor.localauthorWoo, Woontack-
dc.contributor.nonIdAuthorKim, Namgyu-
dc.contributor.nonIdAuthorKim, Gerard J.-
dc.contributor.nonIdAuthorPark, Chan-Mo-
dc.type.journalArticleArticle-
dc.subject.keywordAuthoraugmented reality-
dc.subject.keywordAuthorcalibration-
dc.subject.keywordAuthorimage segmentation-
dc.subject.keywordAuthormultiview and stereo cameras-
dc.subject.keywordAuthorregistration-
dc.subject.keywordAuthorthree-dimensional (3-D) interaction-
dc.subject.keywordAuthorthree-dimensional (3-D) model reconstruction-
dc.subject.keywordAuthorvirtual environment (VE)-
dc.subject.keywordAuthorvirtual studio-
dc.subject.keywordAuthorz-keying-
dc.subject.keywordPlusBODY-
Appears in Collection
GCT-Journal Papers(저널논문)
Files in This Item
There are no files associated with this item.
This item is cited by other documents in WoS
⊙ Detail Information in WoSⓡ Click to see webofscience_button
⊙ Cited 9 items in WoS Click to see citing articles in records_button

qr_code

  • mendeley

    citeulike


rss_1.0 rss_2.0 atom_1.0