Enhancing immersiveness in AR-based product design

Cited 0 time in webofscience Cited 0 time in scopus
  • Hit : 416
  • Download : 0
Recently, various AR-based product design methodologies have been introduced. In this paper, we propose technologies for enhancing the immersive realization of virtual objects, where, by adapting tangible objects we can provide touch sensation to users. A 3D model of the same scale overlays the whole area of the tangible object so the marker area is invisible. This contributes to enhancing immersion. Also, the hand occlusion problem when the virtual objects overlay the users hands is partially solved, providing more immersive and natural images to users. Finally, multimodal feedback also creates better immersion. In our work, both vibrotactile feedback through page motors and sound feedback are considered. In our scenario, a game-phone model is selected, by way of proposed augmented vibrotactile feedback, hands occlusion-reduced visual effects and sound feedback are provided to users. These proposed methodologies will contribute to a better immersive realization of the conventional AR system. Keywords: AR-based Product Design, Hands Occlusion, Tangible Object, Interaction using Hands, Vibrotactile. © 2006 Springer-Verlag Berlin/Heidelberg.
Publisher
Springer Verlag
Issue Date
2006
Language
English
Citation

LECTURE NOTES IN COMPUTER SCIENCE (INCLUDING SUBSERIES LECTURE NOTES IN ARTFICIAL INTELLLIGENCE AND LECTURE NOTES IN BIOINFORMATICS), v.4282 LNCS, no.0, pp.207 - 216

ISSN
0302-9743
URI
http://hdl.handle.net/10203/89305
Appears in Collection
GCT-Journal Papers(저널논문)
Files in This Item
There are no files associated with this item.

qr_code

  • mendeley

    citeulike


rss_1.0 rss_2.0 atom_1.0