DC Field | Value | Language |
---|---|---|
dc.contributor.author | Yoon, Sung-Eui | ko |
dc.contributor.author | Salomon, B | ko |
dc.contributor.author | Gayle, R | ko |
dc.contributor.author | Manocha, D | ko |
dc.date.accessioned | 2013-03-06T16:54:48Z | - |
dc.date.available | 2013-03-06T16:54:48Z | - |
dc.date.created | 2012-02-06 | - |
dc.date.created | 2012-02-06 | - |
dc.date.issued | 2005 | - |
dc.identifier.citation | IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, v.11, no.4, pp.369 - 382 | - |
dc.identifier.issn | 1077-2626 | - |
dc.identifier.uri | http://hdl.handle.net/10203/87674 | - |
dc.description.abstract | We present a novel approach for interactive view-dependent rendering of massive models. Our algorithm combines view-dependent simplification, occlusion culling, and out-of-core rendering. We represent the model as a clustered hierarchy of progressive meshes (CHPM). We use the cluster hierarchy for coarse-grained selective refinement and progressive meshes for fine-grained local refinement. We present an out-of-core algorithm for computation of a CHPM that includes cluster decomposition, hierarchy generation, and simplification. We introduce novel cluster dependencies in the preprocess to generate crack-free, drastic simplifications at runtime. The clusters are used for LOD selection, occlusion culling, and out-of-core rendering. We add a frame of latency to the rendering pipeline to fetch newly visible clusters from the disk and avoid stalls. The CHPM reduces the refinement cost of view-dependent rendering by more than an order of magnitude as compared to a vertex hierarchy. We have implemented our algorithm on a desktop PC. We can render massive CAD, isosurface, and scanned models, consisting of tens or a few hundred million triangles at 15-35 frames per second with little loss in image quality. | - |
dc.language | English | - |
dc.publisher | IEEE COMPUTER SOC | - |
dc.subject | SIMPLIFICATION | - |
dc.title | Quick-VDR: Out-of-core view-dependent rendering of gigantic models | - |
dc.type | Article | - |
dc.identifier.wosid | 000228988200003 | - |
dc.identifier.scopusid | 2-s2.0-22944475838 | - |
dc.type.rims | ART | - |
dc.citation.volume | 11 | - |
dc.citation.issue | 4 | - |
dc.citation.beginningpage | 369 | - |
dc.citation.endingpage | 382 | - |
dc.citation.publicationname | IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS | - |
dc.contributor.localauthor | Yoon, Sung-Eui | - |
dc.contributor.nonIdAuthor | Salomon, B | - |
dc.contributor.nonIdAuthor | Gayle, R | - |
dc.contributor.nonIdAuthor | Manocha, D | - |
dc.type.journalArticle | Article; Proceedings Paper | - |
dc.subject.keywordAuthor | interactive display | - |
dc.subject.keywordAuthor | view-dependent rendering | - |
dc.subject.keywordAuthor | occlusion culling | - |
dc.subject.keywordAuthor | external-memory algorithm | - |
dc.subject.keywordAuthor | out-of-core algorithms | - |
dc.subject.keywordAuthor | levels-of-detail | - |
dc.subject.keywordPlus | SIMPLIFICATION | - |
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