Showing results 17 to 22 of 22
SeeMon: Scalable and energy-efficient context monitoring framework for sensor-rich mobile environments Kang, Seungwoo; Lee, Jinwon; Jang, Hyukjae; Lee, Hyonik; Lee, Youngki; Park, Souneil; Park, Taiwoo; et al, 6th International Conference on Mobile Systems, Applications, and Services, pp.267 - 280, Association for Computing Machinery (ACM), 2008-06-17 |
Server, system, method and recording medium for searching for missing children using mobile crowdsourcing Song, Junehwa; Shin, Hyojeong; Park, Taiwoo; Kang, Seungwoo; Lee, Bupjae; Chon, Yohan, 2018-12-25 |
Swan boat: Pervasive social game to enhance treadmill running Ahn, Miru; Choe, Sungwon Peter; Kwon, Sungjun; Park, Byunglim; Park, Taiwoo; Cho, Sooho; Park, Jaesang; et al, 17th ACM International Conference on Multimedia, MM'09, with Co-located Workshops and Symposiums, pp.997 - 998, Association for Computing Machinery (ACM), 2009-10-19 |
Toward a Mobile Platform for Pervasive Games Hwang, Inseok; Lee, Youngki; Park, Taiwoo; Song, Junehwa, The first ACM international workshop on Mobile gaming, pp.19 - 24, Association for Computing Machinery, 2012-08-13 |
Toward delegated observation of kindergarten children's exploratory behaviors in field trips Hwang, Inseok; Jang, Hyukjae; Park, Taiwoo; Choi, Aram; Hwang, Chanyou; Choi, Yanggui; Nachman, Lama; et al, The 13th ACM International Conference on Ubiquitous Computing, pp.555 - 556, Association for Computing Machinery, 2011-09-17 |
Transforming Solitary Exercises into Social Exergames Park, Taiwoo; Yoo, Chungkuk; Choe, Sungwon Peter; Park, Byunglim; Song, Junehwa, The 2012 ACM Conference on Computer Supported Cooperative Work, pp.863 - 866, ACM Special Interest Group on Computer-Human Interaction (SIGCHI), 2012-02-11 |
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