Noise smoothing for VR equipment in quaternions

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Smooth motion generation is an important issue in the computer animation and virtual reality (VR) area. In general, the motion of a rigid body consists of translation and orientation. The former is described by a space curve in 3-dimensional Euclidean space, while the latter is represented by a curve in the unit quaternion space. Although there are well-known techniques for smoothing the translation curve in the Euclidean space, few results have been reported for smoothing motion as a whole. This paper improves the previous study and provides a more robust algorithm, which seeks to minimize the weighted sum of the strain-energy and the sum of the squared errors.
Publisher
KLUWER ACADEMIC PUBL
Issue Date
1998-07
Language
English
Article Type
Article
Citation

IIE TRANSACTIONS, v.30, no.7, pp.581 - 587

ISSN
0740-817X
URI
http://hdl.handle.net/10203/68101
Appears in Collection
CS-Journal Papers(저널논문)
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