Browse "HSS-Journal Papers(저널논문)" by Author Shi, Chung-Kon

Showing results 1 to 15 of 15

1
A Framework for Interactive Art in Narrative Forms

Oh, Jeho; Shi, Chung-Kon, INTERNATIONAL JOURNAL OF THE ARTS IN SOCIETY, v.5, no.6, pp.15 - 32, 2012-01

2
Designing Next e-Book Reading Experience: Multi Device e-Book

Oh, Sebeom; Shi, Chung-Kon, Journal of Information Organization, v.3, no.1, pp.1 - 11, 2013-03

3
Diving into a Heritage Metaverse: Learning from End User-driven Experiences and Perspectives to Enhance Virtual Heritage Interpretation

Shim, Hyeseung; Kim, Eun Seo; Oh, Kyung Taek; Shi, Chung-Kon; Ahn, Jaehong, Proceedings of the ACM on Human-Computer Interaction, v.8, pp.1 - 28, 2024-04

4
Heritage values, digital storytelling, and heritage communication: the exploration of cultural heritage sites in virtual environments

Shim, Hyeseung; Oh, Kyung Taek; O'Malley, Conor; Jun, Ji Young; Shi, Chung-Kon, DIGITAL CREATIVITY, v.35, no.2, pp.171 - 197, 2024-04

5
Life Review Using a Life Metaphoric Game to Promote Intergenerational Communication

Lee, S.; Oh, H.; Shi, Chung-Kon; Doh, Young Yim, Proceedings of the ACM on Human-Computer Interaction, v.4, no.CSCW2, 2020-10

6
Linking and clustering artworks using social tags: Revitalizing crowd-sourced information on cultural collections

Chae, Gunho; Park, Jaram; Park, Juyong; Yeo, Woon Seung; Shi, Chung-Kon, JOURNAL OF THE ASSOCIATION FOR INFORMATION SCIENCE AND TECHNOLOGY, v.67, no.4, pp.885 - 899, 2016-04

7
Mobile Game Design Guide to Improve Gaming Experience for the Middle-Aged and Older Adult Population: User-Centered Design Approach

Lee, Seyeon; Oh, Hyunyoung; Shi, Chung-Kon; Doh, Young Yim, JMIR SERIOUS GAMES, v.9, no.2, 2021-04

8
“Netkama” the gender impersonator: Gender recognition of MMORPG avatars

Paik, Chul-ho; Shi, Chung-Kon, JOURNAL OF FUTURE GAME TECHNOLOGY, v.1, no.2, pp.49 - 62, 2011-12

9
On Some Properties of Blends in Korean Neologisms

Shi, Chung-Kon, 한국어학, v.85, pp.155 - 201, 2019-11

10
Playful gender swapping: user attitudes toward gender in MMORPG avatar customisation

Paik, Paul Chul-ho; Shi, Chung-Kon, DIGITAL CREATIVITY, v.24, no.4, pp.310 - 326, 2013-12

11
Production in the Cross-media 3.0 Environmnet: How to Navigate Tele-movies to Different Platforms in Different Formats

Sinae Ha; Shi, Chung-Kon, THE INTERNATIONAL JOURNAL OF THE ARTS IN SOCIETY, v.3, no.5, pp.33 - 48, 2010-09

12
Synthetic character generation strategies: character design through the application of novel conceptual combination strategies

Yi, Ji Hyun; Shi, Chung-Kon, INTERNATIONAL JOURNAL OF ARTS AND TECHNOLOGY, v.9, no.4, pp.346 - 379, 2016-12

13
The establishment of an e-learning system based on SDT

Bang, Mi Hyang; Wohn, Kwang-Yun; Shi, Chung-Kon, International Journal of Emerging Technologies in Learning, v.9, no.4, pp.43 - 49, 2014

14
The relationship between co-playing and socioemotional status among older-adult game players

Lee, Seyeon; Shi, Chung-Kon; Doh, Young Yim, ENTERTAINMENT COMPUTING, v.38, 2021-05

15
Toward a game literacy program for adults in their 50s and older: changing perceptions through game experiences

Lee, Seyeon; Shi, Chung-Kon; Doh, Young Yim, EDUCATIONAL GERONTOLOGY, v.49, no.7, pp.619 - 637, 2023-07

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