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|NO||Title, Author(s) (Publication Title, Volume Issue, Page, Issue Date)|
|1||Is any room really OK? the effect of room size and furniture on presence, narrative engagement, and usability during a space-adaptive augmented reality game|
Shin, Jae-eun; KIM, HAYUN; Parker, Callum; Kim, Hyung-il; Oh, Seo Young; Woo, Woontackresearcher, 18th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2019, pp.135 - 144, Institute of Electrical and Electronics Engineers Inc., 2019-10