Results 1-6 of 6 (Search time: 0.006 seconds).
NO | Title, Author(s) (Publication Title, Volume Issue, Page, Issue Date) |
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Real-time Shadow Removal using a Volumetric Skeleton Model in a Front Projection System Kim, Jaedong; Noh, Junyong; Seo, Hyunggoog; Cha, Seung Hoon, Pacific Graphics 2017, pp.1 - 4, Pacific Graphics 2017, 2017-10-17 | |
Age-related gait motion transformation based on biomechanical observations Jung, Sunjin; Hong, Seokpyo; Cho, Kyungmin; Eom, Haegwang; Choi, Byungkuk; Noh, Junyong, The International Conference on Computer Animation and Social Agent(CASA) 2017, The International Conference on Computer Animation and Social Agent, 2017-05-23 | |
Sparse Rig Parameter Optimization for Character Animation Song, Jaewon; Noh, Junyong; Ribera, Roger Blanco I.; Cho, Kyungmin; You mi; J.P. LEWIS; Choi, Byungkuk, Eurographics 2017, pp.85 - 94, Eurographics Association (EG), 2017-04-25 | |
ScreenX: Public Immersive Theatres with Uniform Movie Viewing Experiences Lee, Sangwoo; Lee, Jungjin; Noh, Junyong; Kim, Young Hui, IEEE Virtual Reality 2017, IEEE Virtual Reality, 2017-03-21 | |
Facial retargeting with automatic range of motion alignment Ribera, Roger Blanco I.; Noh, Junyong; EDUARD ZELL; J.P. LEWIS; MARIO BOTSCH, SIGGRAPH 2017, ACM SIGGRAPH, 2017-08-03 | |
Trcollage: Efficient image collage using tree-based layer reordering Liu, Shiguang; Wang, Xiaobing; Li, Ping; Noh, Junyong, 7th International Conference on Virtual Reality and Visualization, ICVRV 2017, pp.454 - 455, Institute of Electrical and Electronics Engineers Inc., 2017-10 |
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