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Results 1-6 of 6 (Search time: 0.004 seconds).

NO Title, Author(s) (Publication Title, Volume Issue, Page, Issue Date)
1
Physics-based full-body soccer motion control for dribbling and shooting

Hong, Seokpyo; Han, Daseong; Cho, Kyungmin; Shin, Joseph S.; Noh, Junyong, SIGGRAPH 2019, pp.1, ACM SIGGRAPH, 2019-07-31

2
Age-related gait motion transformation based on biomechanical observations

Jung, Sunjin; Hong, Seokpyo; Cho, Kyungmin; Eom, Haegwang; Choi, Byungkuk; Noh, Junyong, The International Conference on Computer Animation and Social Agent(CASA) 2017, The International Conference on Computer Animation and Social Agent, 2017-05-23

3
Synthesizing Character Animation with Smoothly Decomposed Motion Layers

Eom, Haegwang; Noh, Junyong; Jung, Sunjin; Hong, Seokpyo; Choi, Byungkuk; Cho, Kyungmin, Eurographics 2020, Eurographics Association (EG), 2020-05-28

4
SketchiMo: Sketch-based Motion Editing for Articulated Characters

Choi, Byungkuk; Noh, Junyong; Ribera, Roger Blanco I.; Lewis, J. P.; Seol, Yeong Ho; Hong, Seokpyo; Eom, Haegwang; Jung, Sunjin, SIGGRAPH 2016, ACM SIGGRAPH, 2016-07-28

5
Online Real-time Locomotive Motion Transformation Based on Biomechanical Observations

Han, Da Seong; Noh, Junyong; Hong, Seokpyo; Shin, Sung Yong, The International Conference on Computer Animation and Social Agent(CASA) 2016, The International Conference on Computer Animation and Social Agent, 2016-05-23

6
Online Avatar Motion Adaptation to Morphologically‐similar Spaces

Choi, Soo Jin; Hong, Seokpyo; Cho, Kyungmin; Kim, Chaelin; Noh, Junyong, Eurographics 2023, pp.13 - 24, Saarland Informatics Campus (SIC), 2023-05-09

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