Browse "GCT-Conference Papers(학술회의논문)" by Author Lee, Sung-Hee

Showing results 1 to 30 of 30

1
A Mixed Reality Telepresence System for Dissimilar Spaces Using Full-Body Avatar

Yoon, Leonard; Yang, Dongseok; Chung, Choongho; Lee, Sung-Hee, SIGGRAPH Asia 2020 XR - International Conference on Computer Graphics and Interactive Techniques, SA 2020, Association for Computing Machinery, Inc, 2020-12-04

2
An Efficient Motion Graph Searching Algorithm for Augmented Reality Characters

Lee, Sukwon; Lee, Sung-Hee, Human-Computer Interaction International Conference(HCII), pp.449 - 458, HCII, 2013-07-01

3
Avatar-mediated contact interaction between remote users for social telepresence

Oh, Jihye; Kim, Yeonjoon; Jin, Taeil; Lee, Sukwon; Lee, Youjin; Lee, Sung-Hee, 14th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2015, pp.194 - 195, IEEE Computer Society Visualization and Graphics Technical Committee, 2015-09

4
Computation of skinning weight using spline interface

Bang, Seungbae; Lee, Sung-Hee, ACM SIGGRAPH 2018 Posters - International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2018, Association for Computing Machinery, Inc, 2018-08

5
Constructing an avatar-based telepresence system using commodity hardware

Kim, Yeonjoon; Lee, Sukwon; Jin, Taeil; Lee, Sung-Hee, 12th International Conference on Ubiquitous Robots and Ambient Intelligence, URAI 2015, pp.174 - 176, Institute of Electrical and Electronics Engineers Inc., 2015-10

6
Contact Surface Graph: a data structure for efficiently finding contact-rich poses of virtual characters

Kang, Changgu; Lee, Sung-Hee, International Symposium on Ubiquitous Virtual Reality, pp.1 - 4, KAIST, 2013-07-01

7
Deictic Gesture Retargeting for Telepresence Avatars in Dissimilar Object and User Arrangements

Kim, Meejin; Lee, Sung-Hee, 25th ACM Conference on 3D Web Technology, Web3D 2020, Association for Computing Machinery, Inc, 2020-11-09

8
Effects of Locomotion Style and Body Visibility of a Telepresence Avatar

Choi, Youjin; Lee, Jeongmi; Lee, Sung-Hee, 27th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020, pp.1 - 9, Institute of Electrical and Electronics Engineers Inc., 2020-03-24

9
Fall on backpack: Damage minimizing humanoid fall on targeted body segment using momentum control

Lee, Sung-Hee; Goswami, Ambarish, ASME 2011 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference, ASME, 2011-08

10
Generating Datasets of 3D Garments with Sewing Patterns

Korosteleva, Maria; Lee, Sung-Hee, Thirty-fifth Conference on Neural Information Processing Systems (NeurIPS 2021), Neural Information Processing Systems Foundation, 2021-12-06

11
Ground Reaction force control at each foot: A momentum-based humanoid balance controller for non-level and non-stationary ground

Lee, Sung-Hee; Goswami, Ambarish, International Conference on Intelligent Robots and Systems, IEEE/RSJ, 2010-10

12
Hand Contact between Remote Users through Virtual Avatars

Oh, Jihye; Lee, Youjin; Kim, Yeonjoon; Jin, Taeil; Lee, Sukwon; Lee, Sung-Hee, 29th International Conference on Computer Animation and Social Agents (CASA), pp.97 - 100, University of Geneva, ACM SIGGRAPH, Eurographics, 2016-05

13
Incorporating kinesthetic creativity and gestural play into immersive modeling

Jang, Sung-A; Wakefield, Graham; Lee, Sung-Hee, 4th International Conference on Movement Computing, MOCO 2017, pp.1 - 8, Association for Computing Machinery, 2017-06

14
Interaction motion retargeting to highly dissimilar furniture environment

Jin, Taeil; Lee, Sung-Hee, 18th Annual ACM SIGGRAPH / Eurographics Symposium on Computer Animation, SCA 2019, Association for Computing Machinery, Inc, 2019-07

15
Interactive rigging

Bang, Seungbae; Choi, Byungkuk; Ribera, Roger Blanco I.; Kim, Meekyoung; Lee, Sung-Hee; Noh, Junyong, International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2015, ACM SIGGRAPH, 2015-08

16
Latent Motion Manifold with Sequential Auto-Encoders

Jang, Deok-Kyeong; Lee, Sung-Hee, Eurographics Symposium on Computer Animation 2018, ACM SIGGRAPH, 2018-07

17
MeshGraphNetRP: Improving Generalization of GNN-based Cloth Simulation

Libao, Emmanuel Ian; Lee, Myeongjin; Kim, Sumin; Lee, Sung-Hee, MIG '23: The 16th ACM SIGGRAPH Conference on Motion, Interaction and Games, ACM, 2023-11-15

18
MOCHA: Real-Time Motion Characterization via Context Matching

Jang, Deok Kyeong; Ye, Yuting; Won, Jungdam; Lee, Sung-Hee, The 16th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia, ACM, 2023-12-12

19
On Visual Artifacts of Physical Simulation in Augmented Reality Environment

Kim, Sinyoung; Kim, Yeonjoon; Lee, Sung-Hee, International Symposium on Ubiquitous Virtual Reality, GIST, 2011-07

20
Perceptual characteristics by motion style category

Kim, Hye Ji; Lee, Sung-Hee, 40th Annual Conference on European Association for Computer Graphics, EUROGRAPHICS 2019, pp.1 - 4, The Eurographics Association, 2019-05

21
Physics-based Character Animation for AR Applications

Lee, Sung-Hee, International Symposium on Ubiquitous Virtual Reality, GIST, 2010-07

22
Reaction Mass Pendulum (RMP) : An explicit model for centroidal angular momentum of humanoid robots

Lee, Sung-Hee; Goswami, Ambarish, International Conference on Robotics and Automation, IEEE, 2007-07

23
Real-time Retargeting of Deictic Motion to Virtual Avatars for Augmented Reality Telepresence

Kang, Jiho; Yang, Dongseok; Kim, Taehei; Lee, Yewon; Lee, Sung-Hee, 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), IEEE, 2023-10-16

24
Regression-based locating landmark on dynamic humans

Jang, Deok-Kyeong; Lee, Sung-Hee, 16th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, SCA 2017, pp.1 - 2, Association for Computing Machinery, Inc, 2017-07

25
Sense of Embodiment Inducement for People with Reduced Lower-body Mobility and Sensations with Partial-Visuomotor Stimulation

Jang, Hyuckjin; Kim, Taehei; Oh, Seoyoung; Lee, Jeongmi; Lee, Sung-Hee; Yoon, Sang Ho, ACM SIGGRAPH 2022 Emerging Technologies, ACM SIGGRAPH, 2022-08-09

26
SmartManikin: Virtual Humans with Agency for Design Tools

LEE, BOKYUNG; Jin, Taeil; Lee, Sung-Hee; Saakes, Daniel Pieter, CHI Conference on Human Factors in Computing Systems, pp.584:1 - 584:13, ACM, 2019-05-07

27
Trajectory-Free Reactive Stepping of Humanoid Robots Using Momentum Control

Choi, Hyun Chul; Lee, Suk Won; Jin, Tail; Lee, Sung-Hee, IEEE-RAS International Conference on Humanoid Robots, IEEE, 2015-11

28
Trajectory-free reactive stepping of physics-based character using momentum control

Lee, Sukwon; Choi, Hyunchul; Jin, Taeil; Lee, Sung-Hee, 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, SCA 2015, pp.202, ACM Special Interest Group on Computer Graphics and Interactive Techniques (SIGGRAPH), 2015-08

29
가상 아바타를 통한 원격 사용자간 손 접촉 동작 생성

오지혜; Lee, Sung-Hee; Lee, You jin; Lee, Sukwon; Kim, Yeonjoon; Jin, Taeil, 한국컴퓨터그래픽스학회학술대회, 한국컴퓨터그래픽스학회, 2016-07-12

30
공간맵기반의 가상 아바타를 위한 모션 리타게팅

Kim, Yeonjoon; Lee, Sung-Hee; Park, Hangil; Cho, Young Jin; Bang, Seungbae, 한국컴퓨터그래픽스학회학술대회, 한국컴퓨터그래픽스학회, 2016-07-12

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