DC Field | Value | Language |
---|---|---|
dc.contributor.advisor | Lee, Gee-Hyuk | - |
dc.contributor.advisor | 이기혁 | - |
dc.contributor.author | Sohn, Byung-Kon | - |
dc.contributor.author | 손병곤 | - |
dc.date.accessioned | 2011-12-30 | - |
dc.date.available | 2011-12-30 | - |
dc.date.issued | 2006 | - |
dc.identifier.uri | http://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=392633&flag=dissertation | - |
dc.identifier.uri | http://hdl.handle.net/10203/55453 | - |
dc.description | 학위논문(석사) - 한국정보통신대학교 : 공학부, 2006, [ viii, 53 p. ] | - |
dc.description.abstract | In a smart home environment, users need a new interaction device to control the fully networked and intelligent appliances. One main requirement of spatial mouse, new interaction device, is the ability to identify objects that it is aiming at. Another is to provide an interface to control the applications or menus of the objects. Among many possible technologies that can be employed for object recognition, possibly the best solution would be object recognition by machine vision. The problem, however, is that object recognition algorithms are not yet reliable enough or light enough for hand-held devices. This thesis demonstrates that a simple object recognition algorithm can become a practical solution when augmented by interactivity. The user draws a circle around a target using a spatial mouse, and the mouse captures a series of camera frames. The frames can be easily stitched together by computing optical flow on consecutive images from camera to give a target image separated from the background, with which we need only additional steps of feature extraction and object classification. Using machine vision on the spatial mouse can provide a convenient interface like mouse of desktop computer to control the applications or menus of the objects that the users have identified. By the same optical flow method as mentioned above, the spatial mouse can control the mouse pointer on the computer display and command to the applications using click event and gestures. We performed experiments of the spatial mouse, which is Circle & Identify (C&I), to address its feasibility for object recognition and control interface by machine vision. | eng |
dc.language | eng | - |
dc.publisher | 한국정보통신대학교 | - |
dc.subject | smart environment | - |
dc.subject | spatial mouse | - |
dc.subject | Interactivity-augmented object recognition | - |
dc.subject | vision interface | - |
dc.subject | 비전 인터페이스 | - |
dc.subject | 유비쿼터스홈 환경 | - |
dc.subject | 공간 마우스 | - |
dc.subject | 인터렉티브 사물 인식 | - |
dc.title | Circle & identify | - |
dc.title.alternative | 제스쳐와 컴퓨터 비전을 결합한 공간 마우스의 사물 인식 및 조작 기법 | - |
dc.type | Thesis(Master) | - |
dc.identifier.CNRN | 392633/225023 | - |
dc.description.department | 한국정보통신대학교 : 공학부, | - |
dc.identifier.uid | 020044555 | - |
dc.contributor.localauthor | Lee, Gee-Hyuk | - |
dc.contributor.localauthor | 이기혁 | - |
dc.title.subtitle | interactivity-augmented object recognition for hand-held devices | - |
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