Browse "Graduate School of Culture Technology(문화기술대학원)" byTypeArticle

Showing results 1 to 20 of 494

1
Keyframe-based multi-contact motion synthesis

Kim, Yeonjoon; Lee, Sung-Heeresearcher, VISUAL COMPUTER, v.37, no.7, pp.1949 - 1963, 2021-07

2
Spatial correlation analysis using the indicators of the anthropocene focusing on atmospheric pollution: A case study of Seoul

Lee, Gyueun; Lee, Ji-Hyunresearcher, ECOLOGICAL INDICATORS, v.125, pp.107535, 2021-06

3
Linguistic evolution driven by network heterogeneity and the Turing mechanism

Mimar, Sayat; Mussa Juane, Mariamo; Mira, Jorge; Park, Juyongresearcher; Munuzuri, Alberto P.; Ghoshal, Gourab, PHYSICAL REVIEW RESEARCH, v.3, no.2, 2021-06

4
GeoACT: Augmented Control Tower using Virtual and Real Geospatial Data

Ssin, Seungyoub; Cho, Hochul; Woo, Woontackresearcher, INTERACTION DESIGN AND ARCHITECTURES, no.48, pp.122 - 142, 2021-06

5
A Deeper Look at Autonomous Vehicle Ethics: An Integrative Ethical Decision-Making Framework to Explain Moral Pluralism

Rhim, Jimin; Lee, Ji-Hyunresearcher; Chen, Mo; Lim, Angelica, FRONTIERS IN ROBOTICS AND AI, v.8, 2021-05

6
Instant Panoramic Texture Mapping with Semantic Object Matching for Large-Scale Urban Scene Reproduction

Park, Jinwoo; Jeon, Ik-Beom; Yoon, Sung-euiresearcher; Woo, Woontackresearcher, IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, v.27, no.5, pp.2746 - 2756, 2021-05

7
LoBSTr: Real-time Lower-body Pose Prediction from Sparse Upper-body Tracking Signals

Yang, Dongseok; Kim, Doyeon; Lee, Sung-Heeresearcher, COMPUTER GRAPHICS FORUM, v.40, no.2, pp.265 - 275, 2021-05

8
The relationship between co-playing and socioemotional status among older-adult game players

Lee, Seyeon; Shi, Chung-Konresearcher; Doh, Young Yimresearcher, ENTERTAINMENT COMPUTING, v.38, 2021-05

9
Quantitative analysis of piano performance proficiency focusing on difference between hands

Kim, Sarah; Park, Jeong Mi; Rhyu, Seungyeon; Nam, Juhanresearcher; Lee, Kyogu, PLOS ONE, v.16, no.5, 2021-05

10
Mobile Game Design Guide to Improve Gaming Experience for the Middle-Aged and Older Adult Population: User-Centered Design Approach

Lee, Seyeon; Oh, Hyunyoung; Shi, Chung-Konresearcher; Doh, Young Yimresearcher, JMIR SERIOUS GAMES, v.9, no.2, 2021-04

11
Visitor-artwork network analysis using object detection with image-retrieval technique

Hong, Sukjoo; Yi, Taeha; Yum, Joosun; Lee, Ji-Hyunresearcher, ADVANCED ENGINEERING INFORMATICS, v.48, pp.101347, 2021-04

12
Characterizing Patterns of Scoring and Ties in Competitive Sports

Jeon, Gyuhyeon; Park, Juyongresearcher, PHYSICA A-STATISTICAL MECHANICS AND ITS APPLICATIONS, v.565, pp.125544, 2021-03

13
COVID-19 Discourse on Twitter in Four Asian Countries: Case Study of Risk Communication

Park, Sungkyu; Han, Sungwon; Kim, Jeongwook; Molaie, Mir Majid; Hoang Dieu Vu; Singh, Karandeep; Han, Jiyoung; et al, JOURNAL OF MEDICAL INTERNET RESEARCH, v.23, no.3, 2021-03

14
2D RGB 비디오 기반 3D 한국어 수어 애니메이션 생성 및 사용자 경험을 통한 디자인 가이드라인 제시

Kang, Chul-Min; Noh, Junyongresearcher, 한국HCI학회 논문지, v.16, no.1, pp.53 - 60, 2021-03

15
Special Issue on Deep Learning for Applications in Acoustics: Modeling, Synthesis, and Listening

Gabrielli, Leonardo; Fazekas, Gyorgy; Nam, Juhanresearcher, APPLIED SCIENCES-BASEL, v.11, no.2, pp.473, 2021-01

16
Neural Crossbreed: Neural Based Image Metamorphosis

Park, Sanghun; Seo, Kwanggyoon; Noh, Junyongresearcher, ACM TRANSACTIONS ON GRAPHICS, v.39, no.6, pp.1 - 15, 2020-12

17
Color reproduction in virtual lip makeup using a convolutional neural network

Kim, Meereh Candice; Lee, Ji-Hyunresearcher, COLOR RESEARCH AND APPLICATION, v.45, no.6, pp.1190 - 1201, 2020-12

18
Globally Optimal Inlier Set Maximization for Atlanta World Understanding

Joo, Kyungdon; Oh, Tae-Hyun; Kweon, In-Soresearcher; Bazin, Jean-Charlesresearcher, IEEE TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE INTELLIGENCE, v.42, no.10, pp.2656 - 2669, 2020-10

19
Life Review Using a Life Metaphoric Game to Promote Intergenerational Communication

Lee, S.; Oh, H.; Shi, Chung-Konresearcher; Doh, Young Yimresearcher, Proceedings of the ACM on Human-Computer Interaction, v.4, no.CSCW2, 2020-10

20
Constructing Human Motion Manifold With Sequential Networks

Jang, Deok-Kyeong; Lee, Sung-Heeresearcher, COMPUTER GRAPHICS FORUM, v.39, no.6, pp.314 - 324, 2020-09

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