Showing results 261 to 280 of 2443
Playing games about life and death and mourning in everyday life : analysis of the bereaved players’ experience with Bear's Restaurant and Spiritfarer = 사별을 겪은 플레이어의 삶과 죽음을 성찰하는 게임 플레이 경험과 일상 속 애도의 관계 분석: 곰아저씨 레스토랑과 스피릿페어러를 중심으로link Eum, Karam; Doh, Young Yim; et al, 한국과학기술원, 2022 |
Quantitative analysis of subject matters in science fiction using topic modeling = 토픽 모델링을 이용한 SF 소설 소재의 정량적 분석link Namgoong, Minsang; Park, Juyong; et al, 한국과학기술원, 2022 |
Investigating Time-Frequency Representations for Audio Feature Extraction in Singing Technique Classification Yamamoto, Yuya; Nam, Juhan; Terasawa, Hiroko; Hiraga, Yuzuru, 2021 Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, APSIPA ASC 2021, pp.890 - 896, Institute of Electrical and Electronics Engineers Inc., 2021-12-15 |
Motion recommendation for online character control Cho, Kyungmin; Kim, Chaelin; Park, JungJin; Park, Joonkyu; Noh, Junyong, SIGGRAPH Asia 2021, Association for Computing Machinery (ACM), 2021-12-14 |
Audio-Guided Image Manipulation for Artistic Paintings Lee, Seung Hyun; Lee, Nahyuk; Kim, Chanyoung; Ryoo, Wonjeong; Kim, Jinkyu; Yoon, Sang Ho; Kim, Sangpil, NeurIPS 2021 Workshop for Machine Learning for Creativity and Design, NeurIPS, 2021-12-13 |
Generating Datasets of 3D Garments with Sewing Patterns Korosteleva, Maria; Lee, Sung-Hee, Thirty-fifth Conference on Neural Information Processing Systems (NeurIPS 2021), Neural Information Processing Systems Foundation, 2021-12-06 |
Motion Recommendation for Online Character Control Cho, Kyungmin; Kim, Chaelin; Park, Jungjin; Park, Joonkyu; Noh, Junyong, ACM TRANSACTIONS ON GRAPHICS, v.40, no.6, pp.1 - 16, 2021-12 |
Top-down, bottom-up, and history-driven processing of multisensory attentional cues in intellectual disability: An experimental study in virtual reality Kim, Jinwook; Hwang, Eugene; Shin, Heesook; Gil, Youn-Hee; Lee, Jeongmi, PLOS ONE, v.16, no.12, 2021-12 |
시야 바깥 객체와의 효과적인 상호작용 유도를 위한 이모지 기반 증강 안내 인터페이스 디자인 정은기; 조우진; 우운택, 학국정보과학회 2021 한국소프트웨어종합학술대회, 한국정보과학회, 2021-12 |
가상 현실 속 사실적인 가구 표현을 위한 시각적 구현 요소 송민우; 김두영; 우운택, 학국정보과학회 2021 한국소프트웨어종합학술대회, 한국정보과학회, 2021-12 |
Music Playlist Title Generation: A Machine-Translation Approach Doh, Seungheon; Lee, Junwon; Nam, Juhan, 2nd Workshop on NLP for Music and Spoken Audio(NLP4MuSA 2021), NLP for Music and Spoken Audio, 2021-11-12 |
Million Song Search: Web Interface for Semantic Music Search Using Musical Word Embedding Doh, SeungHeon; Lee, Jongpil; Nam, Juhan, International Society for Music Information Retrieval Conference, ISMIR 2021, International Society for Music Information Retrieval, 2021-11-11 |
Learning a Cross-Domain Embedding Space of Vocal and Mixed audio with a Structure-Preserving Triplet Loss Kim, Keunhyoung; Lee, Jongpil; Kum, Sangeun; Nam, Juhan, International Society for Music Information Retrieval Conference, ISMIR 2021, International Society for Music Information Retrieval, 2021-11-09 |
EMOPIA: A Multi-Modal Pop Piano Dataset For Emotion Recognition and Emotion-based Music Generation Hung, Hsiao-Tzu; Ching, Joann; Doh, Seungheon; Kim, Nabin; Nam, Juhan; Yang, Yi-Hsuan, International Society for Music Information Retrieval Conference, ISMIR 2021, International Society for Music Information Retrieval, 2021-11-09 |
Deep Learning-Based Unsupervised Human Facial Retargeting Kim, Seonghyeon; Jung, Sunjin; Seo, Kwanggyoon; Blanco i Ribera, Roger; Noh, Junyong, COMPUTER GRAPHICS FORUM, v.40, no.7, pp.45 - 55, 2021-11 |
Augmented proximity: Integration of physical and virtual proximity to enhance network connectivity Chang, Mi; Lee, Ji-Hyun, PLOS ONE, v.16, no.11, pp.e0260349, 2021-11 |
Influence of the Listening Environment on Recognition of Immersive Reproduction of Orchestral Music Sound Scenes Kim, Sungyoung; Howie, Will, JOURNAL OF THE AUDIO ENGINEERING SOCIETY, v.69, no.11, pp.834 - 848, 2021-11 |
Perceptual evaluation of a new, portable three-dimensional recording technique: “W-Ambisonics” Lu, Xuan; Kim, Sungyoung; Kolar, Miriam; Ko, Doyuen, 151st Audio Engineering Society Convention 2021, pp.350 - 356, Audio Engineering Society, 2021-10-28 |
Real-time Content Projection onto a Tunnel from a Moving Subway Train Kim, Jaedong; Kim, Jihwan; Noh, Junyong; Eom, Haegwang; Kim, Young Hui, The 28th and 29th Pacific Conference on Computer Graphics and Applications, Pacific Graphics 20+21, Pacific Graphics, 2021-10-20 |
Deep Learning‐Based Unsupervised Human Facial Retargeting Kim, Seonghyeon; Jung, Sunjin; Seo, Kwanggun; i Ribera, Roger Blanco; Noh, Junyong, The 28th and 29th Pacific Conference on Computer Graphics and Applications, Pacific Graphics 20+21, pp.45 - 55, Pacific Graphics, 2021-10-18 |
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