Browse "Graduate School of Culture Technology(문화기술대학원)" by Subject VIDEO GAMES

Showing results 1 to 5 of 5

1
Investigating the impact of scenario and interaction fidelity on training experience when designing immersive virtual reality-based construction safety training

Luo, Yanfang; Ahn, Seungjun; Abbas, Ali; Seo, Joonoh; Cha, Seung Hyun; Kim, Jung In, DEVELOPMENTS IN THE BUILT ENVIRONMENT, v.16, pp.1 - 14, 2023-12

2
Mobile Game Design Guide to Improve Gaming Experience for the Middle-Aged and Older Adult Population: User-Centered Design Approach

Lee, Seyeon; Oh, Hyunyoung; Shi, Chung-Kon; Doh, Young Yim, JMIR SERIOUS GAMES, v.9, no.2, 2021-04

3
Player-Character Relationship and Game Satisfaction in Narrative Game: Focus on Player Experience of Character Switch in The Last of Us Part II

Erb, Valerie; Lee, Seyeon; Doh, Young Yim, FRONTIERS IN PSYCHOLOGY, v.12, 2021-09

4
The relationship between co-playing and socioemotional status among older-adult game players

Lee, Seyeon; Shi, Chung-Kon; Doh, Young Yim, ENTERTAINMENT COMPUTING, v.38, 2021-05

5
Toward a game literacy program for adults in their 50s and older: changing perceptions through game experiences

Lee, Seyeon; Shi, Chung-Kon; Doh, Young Yim, EDUCATIONAL GERONTOLOGY, v.49, no.7, pp.619 - 637, 2023-07

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