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Middle-aged and older adults’digital game experience and perception change: connecting generations through game playlink Lee, Seyeon; Shi, Chung-Kon; 시정곤; Doh, Young Yim; et al, 2021 |
Social eBook을 활용한 소셜리딩의 독서효과 연구 : 인문고전 분야 독서를 중심으로 = Reader experience in social reading using social eBook : focus on the genre of classical humanitieslink 이세연; Lee, Se-Yeon; et al, 한국과학기술원, 2013 |
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