Browse "Graduate School of Culture Technology(문화기술대학원)" by Type Article

Showing results 521 to 540 of 641

521
Visitor-artwork network analysis using object detection with image-retrieval technique

Hong, Sukjoo; Yi, Taeha; Yum, Joosun; Lee, Ji-Hyun, ADVANCED ENGINEERING INFORMATICS, v.48, pp.101347, 2021-04

522
Visual fluid animation via lifting wavelet transform

Liu, Shiguang; Xu, Yixin; Noh, Junyong; Tong, Yiying, COMPUTER ANIMATION AND VIRTUAL WORLDS, v.25, no.3-4, pp.475 - 485, 2014-05

523
Visualizing Hand Force with Wearable Muscle Sensing for Enhanced Mixed Reality Remote Collaboration

Kim, Hyung-il; Yoon, Boram; Oh, Seo Young; Woo, Woontack, IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, v.29, no.11, pp.4611 - 4621, 2023-11

524
wear-UCAM: A toolkit for mobile user interactions in smart environments

Hong, D; Suh, Y; Choi, A; Rashid, U; WOO, Woontack, EMBEDDED AND UBIQUITOUS COMPUTING, PROCEEDINGS BOOK SERIES: LECTURE NOTES IN COMPUTER SCIENCE, v.4096, pp.1047 - 1057, 2006

525
Wearable textile input device with multimodal sensing for eyes-free mobile interaction during daily activities

Yoon, Sang Ho; Huo, Ke; Ramani, Karthik, PERVASIVE AND MOBILE COMPUTING, v.33, pp.17 - 31, 2016-12

526
Web page classification based on a simplified swarm optimization

Lee, Ji-Hyun; Yeh, Wei-Chang; Chuang, Mei-Chi, APPLIED MATHEMATICS AND COMPUTATION, v.270, pp.13 - 24, 2015-11

527
Weighted pose space editing for facial animation

Seol, Yeong-Ho; Seo, Jae-Woo; Kim, PH; Lewis, JP; Noh, Jun-Yong, VISUAL COMPUTER, v.28, no.3, pp.319 - 327, 2012-03

528
What Data on Formula One Crashes Suggests About Workplace Rivalries

Piezunka, Henning; Lee, Wonjae; Haynes, Richard; Bothner, Matthew S., Harvard Business Review, 2018-05

529
What is Social Status and How Does it Impact the Generation of Novel Ideas?

Bothner, Matthew; Godart, Frédéric; Askin, Noah; Lee, Wonjae, The Generation, Recognition and Legitimation of Novelty, v.77, pp.111 - 136, 2022-01

530
What Is the Draw of the Metaverse? Personality Correlates of Zepeto Use Motives and Their Associations With Psychological Well-Being

Lee, Eun-Ju; Lee, Wonjae; Bae, Inhwan, CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, v.26, no.3, pp.161 - 168, 2023-03

531
What Matters for Students' Use of Physical Library Space?

Cha, Seung Hyun; Kim, Tae Wan, JOURNAL OF ACADEMIC LIBRARIANSHIP, v.41, no.3, pp.274 - 279, 2015-05

532
What Types of Happiness Do Korean Adults Pursue?-Comparison of Seven Happiness Types

Doh, Young Yim; Chung, Ji-Bum, INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH, v.17, no.5, 2020-03

533
When Do Matthew Effects Occur?

Bothner, Matthew; Haynes, Richard; Lee, Wonjae; Smith, Edward, JOURNAL OF MATHEMATICAL SOCIOLOGY, v.34, pp.80 - 114, 2010

534
Why do people move? Enhancing human mobility prediction using local functions based on public records and SNS data

Kim, Jungmin; Park, Juyong; Lee, Wonjae, PLOS ONE, v.13, no.2, 2018-02

535
Why social networks are different from other types of networks

Newman, MEJ; Park, J, PHYSICAL REVIEW E, v.68, no.3, 2003-09

536
가상 업무 공간의 디자인 현황 분석 및 향후 디자인 방법에 관한 제언 - 12개의 현행 사례의 비교분석을 중심으로 -

조경현; 엄유정; 최혁진; 이승현; 차승현, KIBIM Magazine, v.12, no.4, pp.80 - 92, 2022-12

537
가상 캐릭터의 동작 단순화 기법

안정현; 오승우; 원광연, 정보과학회논문지 : 시스템 및 이론, v.33, no.10, pp.759 - 767, 2006-10

538
가상세계 저작도구의 설계 및 구현

성운재; 원광연, 한국시뮬레이션학회 논문지, v.4, no.1, pp.37 - 44, 1995-06

539
감각형 미디어 제어 시스템

장세이; 우운택; 오세진, 정보과학회논문지 : 소프트웨어 및 응용, v.31, no.10, pp.1356 - 1363, 2004-10

540
감성공학과 가상현실

원광연; 박재희, 한국정밀공학회지, v.18, no.2, pp.40 - 45, 2001-02

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