Browse "Graduate School of Culture Technology(문화기술대학원)" by Title 

Showing results 1781 to 1800 of 2449

1781
Visuomotor 시스템을 이용한 모델 예측 제어에 기반한 풀바디 모델링 방법 및 장치

노준용; 엄해광; 한다성; 신성용

1782
VR 콘텐츠의 자동적인 직립 교정을 위한 딥러닝 방법 및 장치

장샤를바장; 정래혁; 이승준

1783
VR-SSVEPeripheral: Designing Virtual Reality Friendly SSVEP Stimuli using Peripheral Vision Area for Immersive and Comfortable Experience

Kim, Jinwook; Kim, Taesu; Lee, Jeongmi, CHI '24: CHI Conference on Human Factors in Computing Systems, ACM, 2024-05-11

1784
vr-UCAM : Unified Context-aware Application Module for Virtual Reality

Lee, S; Jang, S; WOO, Woontack, The 14th International Conference on Artificial Reality and Telexistence ICAT 2004 , pp.495 - 498, 2004-11

1785
vr-UCAM2.0 for Designing Reactive Cyber Space

Oh, S; Lee, Y; WOO, Woontack, UbiCNS2005, 2005-06

1786
VR@Home : A Personal VR Studio Platform

Lee, W; WOO, Woontack, The 4th international symposium on ubiquitous VR 2006 , pp.53 - 56, 2006-07

1787
vrFlora: Reactive Multimedia Contents in Smart Home Environments

Oh, S; Lee, Y; WOO, Woontack, ubicomp05, 2005-09

1788
wear-UCAM: A toolkit for mobile user interactions in smart environments

Hong, D; Suh, Y; Choi, A; Rashid, U; WOO, Woontack, EMBEDDED AND UBIQUITOUS COMPUTING, PROCEEDINGS BOOK SERIES: LECTURE NOTES IN COMPUTER SCIENCE, v.4096, pp.1047 - 1057, 2006

1789
wear-UCAM: A Toolkit for Wearable Computing

Hong, D; WOO, Woontack, UbiCNS, v.2005, no.60, pp.433 - 438, 2005-06

1790
wear-UCAM: 착용형 컴퓨팅을 위한 컨텍스트기반 어플리케이션 모델

홍동표; 우운택, JCCI2005 , pp.93 - 96, 2005-04

1791
Wearable AR platform for K-culture time machine

Kim, Eunseok; Kim, Jungi; Kim, Kihong; Hong, Seungmo; Lee, Jongwon; Park, Noh-Young; Park, Hyerim; et al, 5th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCI 2017, pp.358 - 370, Springer Verlag, 2017-07-09

1792
Wearable textile input device with multimodal sensing for eyes-free mobile interaction during daily activities

Yoon, Sang Ho; Huo, Ke; Ramani, Karthik, PERVASIVE AND MOBILE COMPUTING, v.33, pp.17 - 31, 2016-12

1793
WeARHand: Head-worn, RGB-D camera-based, bare-hand user interface with visually enhanced depth perception

Ha, TaeJin; Feiner, Steven; Woo, Woontack, 13th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2014, pp.219 - 228, IEEE Computer Society Visualization and Graphics Technical Committee, 2014-09

1794
Web page classification based on a simplified swarm optimization

Lee, Ji-Hyun; Yeh, Wei-Chang; Chuang, Mei-Chi, APPLIED MATHEMATICS AND COMPUTATION, v.270, pp.13 - 24, 2015-11

1795
Weighted pose space editing for facial animation

Seol, Yeong-Ho; Seo, Jae-Woo; Kim, PH; Lewis, JP; Noh, Jun-Yong, VISUAL COMPUTER, v.28, no.3, pp.319 - 327, 2012-03

1796
What Data on Formula One Crashes Suggests About Workplace Rivalries

Piezunka, Henning; Lee, Wonjae; Haynes, Richard; Bothner, Matthew S., Harvard Business Review, 2018-05

1797
What is Social Status and How Does it Impact the Generation of Novel Ideas?

Bothner, Matthew; Godart, Frédéric; Askin, Noah; Lee, Wonjae, The Generation, Recognition and Legitimation of Novelty, v.77, pp.111 - 136, 2022-01

1798
What Is the Draw of the Metaverse? Personality Correlates of Zepeto Use Motives and Their Associations With Psychological Well-Being

Lee, Eun-Ju; Lee, Wonjae; Bae, Inhwan, CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, v.26, no.3, pp.161 - 168, 2023-03

1799
What Matters for Students' Use of Physical Library Space?

Cha, Seung Hyun; Kim, Tae Wan, JOURNAL OF ACADEMIC LIBRARIANSHIP, v.41, no.3, pp.274 - 279, 2015-05

1800
What Types of Happiness Do Korean Adults Pursue?-Comparison of Seven Happiness Types

Doh, Young Yim; Chung, Ji-Bum, INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH, v.17, no.5, 2020-03

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