Browse "Graduate School of Culture Technology(문화기술대학원)" by Title 

Showing results 1201 to 1220 of 2448

1201
Personalized Information Retrieval Framework

Hong, D; Shin, V; Lee, J; Park, YK; WOO, Woontack, ubiPCMM workshop, pp.81 - 90, 2005-09

1202
Personalizing game spaces regarding individuals’ visual-motor skills = 시각 운동 협응 능력 측정을 통한 게임 디자인의 개인화link

Kim, Hajun, 한국과학기술원, 2022

1203
Photo-realistic Interactive 3D Virtual Environment Generation Using Multiview Video

Kim, N; WOO, Woontack; Tadenuma, M, SPIE, pp.245 - 254, 2001-01

1204
Physical layer modeling and parameter estimation for efficient human soft tissue animation = 효율적인 인체연조직애니메이션을 위한 물리적인 레이어 모델링과 파라미터 추정link

Kim, Meekyoung; 김미경; et al, 한국과학기술원, 2017

1205
Physically Based Video Editing

Bazin, Jean-Charles; Kuster, Claudia; Yu, Guo; Martin, Tobias; Jacobson, Alec; Gross, Markus, COMPUTER GRAPHICS FORUM, v.35, no.7, pp.421 - 429, 2016-10

1206
Physically-inspired Deep Light Estimation from a Homogeneous-Material Object for Mixed Reality Lighting

Park, Jinwoo; Park, Hunmin; Yoon, Sung-Eui; Woo, Woontack, IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, v.26, no.5, pp.2002 - 2011, 2020-03

1207
Physics-based Character Animation for AR Applications

Lee, Sung-Hee, International Symposium on Ubiquitous Virtual Reality, GIST, 2010-07

1208
Physics-based full-body soccer motion control for dribbling and shooting

Hong, Seokpyo; Han, Daseong; Cho, Kyungmin; Shin, Joseph S.; Noh, Junyong, SIGGRAPH 2019, pp.1, ACM SIGGRAPH, 2019-07-31

1209
Physics-based full-body soccer motion control for dribbling and shooting = 축구 동작 생성을 위한 물리 기반 전신 동작 제어link

Hong, Seokpyo; Noh, Junyong; et al, 한국과학기술원, 2020

1210
Physics-based Full-body Soccer Motion Control for Dribbling and Shooting

Hong, Seokpyo; Han, Daseong; Cho, Kyungmin; Shin, Sung-Yong; Noh, Junyong, ACM TRANSACTIONS ON GRAPHICS, v.38, no.4, pp.1 - 12, 2019-07

1211
Physics-based trajectory optimization with automatic time warping

Han, Daseong; Noh, Junyong; Shin, Joseph S., COMPUTER ANIMATION AND VIRTUAL WORLDS, v.29, no.3-4, 2018-05

1212
Physics-based trajectory optimization with automatic time warping

Han, Daseong; Noh, Junyong; Shin, Joseph S., The International Conference on Computer Animation and Social Agent(CASA) 2018, The International Conference on Computer Animation and Social Agent, 2018-05-22

1213
Physiological evidence for a dual process model of the social effects of emotion in computers

Choi, Ahyoung; de Melo, Celso M.; Khooshabeh, Peter; Woo, Woon-Tack; Gratch, Jonathan, INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, v.74, pp.41 - 53, 2015-02

1214
Physiological sensing and feature extraction for emotion recognition by exploiting acupuncture spots

Choi, AY; WOO, Woontack, AFFECTIVE COMPUTING AND INTELLIGENT INTERACTION, PROCEEDINGS BOOK SERIES: LECTURE NOTES IN COMPUTER SCIENCE, v.3784, pp.590 - 597, 2005

1215
Physiological signal sensing on acupoints for emotion recognition

Choi, A; WOO, Woontack, Ubiquitous Computing & Networking Systems 2005 (ubiCNS2005), 2005-06

1216
Placement Retargeting of Virtual Avatars to Dissimilar Indoor Environments

Yoon, Leonard; Yang, Dongseok; Kim, Jaehyun; Chung, ChoongHo; Lee, Sung-Hee, IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, v.28, no.3, pp.1619 - 1633, 2022-03

1217
Placement retargeting of virtual avatars to dissimilar indoor spaceslink

Yoon, Leonard; Lee, Sung-Hee; et al, 2021

1218
Placing Relay Nodes for Intra-Domain Path Diversity

Cha, Meeyoung; Moon, Sue; Park, Chong-Dae; Shaikh, Aman, 2011-09-14

1219
Play With Your Emotions: Exploring Possibilities of Emotions as Game Input in NERO

Erb, Valérie; Kim, Haesoo; Chibisova, Tatiana; Lee, Jeongmi; Doh, Young Yim, 2022 CHI Conference on Human Factors in Computing Systems, CHI EA 2022, Association for Computing Machinery, 2022-05-05

1220
Player-Character Relationship and Game Satisfaction in Narrative Game: Focus on Player Experience of Character Switch in The Last of Us Part II

Erb, Valerie; Lee, Seyeon; Doh, Young Yim, FRONTIERS IN PSYCHOLOGY, v.12, 2021-09

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