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2D RGB 비디오 기반 3D 한국어 수어 애니메이션 생성 및 사용자 경험을 통한 디자인 가이드라인 제시 강철민; 노준용, 한국HCI학회 논문지, v.16, no.1, pp.53 - 60, 2021-03 |
2차원 평면상에 4차원 가시성 정보의 표현을 통한 포괄적 가시성 처리 허준혁; 원광연, 컴퓨터그래픽스학회논문지, v.5, no.2, pp.9 - 23, 1999-12 |
3-D virtual studio for natural inter-"Acting" Kim, Namgyu; Woo, Woontack; Kim, Gerard J.; Park, Chan-Mo, IEEE TRANSACTIONS ON SYSTEMS MAN AND CYBERNETICS PART A-SYSTEMS AND HUMANS, v.36, no.4, pp.758 - 773, 2006-07 |
3D body reconstruction from photos based on range scan Seo, Hyewon; Yeo, Young In; Wohn, Kwang-Yun, TECHNOLOGIES FOR E-LEARNING AND DIGITAL ENTERTAINMENT, PROCEEDINGS BOOK SERIES: LECTURE NOTES IN COMPUTER SCIENCE, v.3942, pp.849 - 860, 2006 |
3D Finger CAPE: Clicking Action and Position Estimation under Self-Occlusions in Egocentric Viewpoint Jang, Youngkyoon; Noh, Seung-Tak; Chang, Hyung Jin; Kim, Tae-Kyun; Woo, Woon-Tack, IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, v.21, no.4, pp.501 - 510, 2015-04 |
3차원 객체인식을 위한 보완적 특징점 기반 기술자 장영균; 김주환; 문승건; 남택진; 권동수; 우운택, 정보과학회논문지 : 소프트웨어 및 응용, v.39, no.11, pp.848 - 853, 2012-11 |
3차원 영상 기반 실감형 가상 환경 생성 기법 연구 동향 김세환; 우운택, 정보처리학회지 , v.10, no.1, pp.32 - 39, 2003-01 |
4족 동물의 광학식 모션 캡처 프로세스와 디지털 4족 캐릭터에 대한 리타겟팅 파이프라인에 대한 연구 송재원; 유미; 김정희; 양준식; 노준용, 애니메이션연구, v.11, no.5, pp.162 - 179, 2015-12 |
A 3D vision-based ambient user interface Hong, DP; WOO, Woontack, INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, v.20, no.3, pp.271 - 284, 2006 |
A Branch-and-Bound Approach to Correspondence and Grouping Problems Bazin, Jean-Charles; Li, Hong-Dong; Kweon, In-So; Demonceaux, Cedric; Vasseur, Pascal; Ikeuchi, Katsushi, IEEE TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE INTELLIGENCE, v.35, no.7, pp.1565 - 1576, 2013-07 |
A Collaborative Knowledge Management and Representing Different Industrial Design Stakeholders by Multi-Agents Lee, Ji-Hyun; Huai-Wei Liu, INTERNATIONAL JOURNAL OF ELECTRONIC BUSINESS MANAGEMENT, v.5, no.2, pp.127 - 137, 2007-07 |
A Color Coordination Support System based on Color Image Lee Ji Hyun; Wei Qian, 디자인학연구, v.19, no.3, pp.155 - 166, 2006-05 |
A computational approach for spider web-inspired fabrication of string art Je, Seungwoo; Abileva, Yekaterina; Bianchi, Andrea; Bazin, Jean-Charles, COMPUTER ANIMATION AND VIRTUAL WORLDS, v.30, no.3-4, 2019-05 |
A Conceptual Framework for the Externalization of Ecological Wisdom: The Case of Traditional Korean Gardens![]() Min, Aram; Lee, Ji-Hyun, SUSTAINABILITY, v.11, no.19, pp.5298, 2019-10 |
A Context Management Architecture for Large-Scale Smart Environments Oh, Yoosoo; Han, Jonghyun; Woo, Woontack, IEEE COMMUNICATIONS MAGAZINE, v.48, no.3, pp.118 - 126, 2010-03 |
A context-based storytelling with a responsive multimedia system (RMS) Lee, Y; Oh, S; WOO, Woontack, VIRTUAL STORYTELLING: USING VIRTUAL REALITY TECHNOLOGIES FOR STORYTELLING, PROCEEDINGS BOOK SERIES: LECTURE NOTES IN COMPUTER SCIENCE, v.3805, pp.12 - 21, 2005 |
A CONTOUR-BASED RECOVERY OF IMAGE FLOW - ITERATIVE TRANSFORMATION METHOD Wohn, Kwang-Yun; WU, J; BROCKETT, RW, IEEE TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE INTELLIGENCE, v.13, no.8, pp.746 - 760, 1991-08 |
A cross-cultural comparison of preferred spectral balances for headphone-reproduced music Kim, Sungyoung; Bakker, Ron; Okumura, Hiraku; Ikeda, Masahiro, ACOUSTICAL SCIENCE AND TECHNOLOGY, v.38, no.5, pp.272 - 273, 2017-09 |
A cross-cultural comparison of salient perceptual characteristics of height channels for a virtual auditory environment Kim, Sungyoung; King, Richard; Kamekawa, Toru, VIRTUAL REALITY , v.19, no.3-4, pp.149 - 160, 2015-11 |
A Deeper Look at Autonomous Vehicle Ethics: An Integrative Ethical Decision-Making Framework to Explain Moral Pluralism![]() Rhim, Jimin; Lee, Ji-Hyun; Chen, Mo; Lim, Angelica, FRONTIERS IN ROBOTICS AND AI, v.8, 2021-05 |
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