Showing results 1 to 6 of 6
A cost-effective VLSI architecture for anisotropic texture filtering in limited memory bandwidth Shin, HC; Lee, JA; Kim, Lee-Sup, IEEE TRANSACTIONS ON VERY LARGE SCALE INTEGRATION (VLSI) SYSTEMS, v.14, pp.254 - 267, 2006-03 |
A hardware cost minimized fast Phong shader Shin, HC; Lee, JA; Kim, Lee-Sup, IEEE TRANSACTIONS ON VERY LARGE SCALE INTEGRATION (VLSI) SYSTEMS, v.9, no.2, pp.297 - 304, 2001-04 |
A single-pass antialiased rasterization processor Lee, JA; Kim, Lee-Sup, IEICE TRANSACTIONS ON FUNDAMENTALS OF ELECTRONICS COMMUNICATIONS AND COMPUTER SCIENCES, v.E84A, no.12, pp.3152 - 3161, 2001-12 |
Efficient edge function based anisotropic texture filtering Shin, HC; Lee, JA; Kim, Lee-Sup, IEICE TRANSACTIONS ON FUNDAMENTALS OF ELECTRONICS COMMUNICATIONS AND COMPUTER SCIENCES, v.E87A, pp.964 - 970, 2004-04 |
SPARP: a single pass antialiased rasterization processor Lee, JA; Kim, Lee-Sup, COMPUTERS GRAPHICS-UK, v.24, no.2, pp.233 - 243, 2000-04 |
Winscale: An image-scaling algorithm using an area pixel model Kim, CH; Seong, SM; Lee, JA; Kim, Lee-Sup, IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS FOR VIDEO TECHNOLOGY, v.13, no.6, pp.549 - 553, 2003-06 |
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