User performance of alternative input device in human-computer interaction인간-컴퓨터 상호작용에서 대체 입력기기의 사용자 수행도에 관한 연구

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dc.contributor.advisorPark, Kyung-Soo-
dc.contributor.advisor박경수-
dc.contributor.authorPan, Young-Hwan-
dc.contributor.author반영환-
dc.date.accessioned2011-12-14T02:38:56Z-
dc.date.available2011-12-14T02:38:56Z-
dc.date.issued1999-
dc.identifier.urihttp://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=156213&flag=dissertation-
dc.identifier.urihttp://hdl.handle.net/10203/40494-
dc.description학위논문(박사) - 한국과학기술원 : 산업공학과, 1999.8, [ vi, 104 p. ]-
dc.description.abstractGood user interface design works from the user````s capabilities and limitations, not the computer````s. This applies to generic interfaces for larger groups of people as well as to designing special interfaces for disabled user. The main aim of this study was to develop a method for measuring and evaluating user performance using an eye-controlled input device and a three-dimensional (3D) input device. 3D tracking technique is a key factor for the eye-controlled input device and the 3D device. We developed a 3D tracking system based on passive vision technique. This system has dynamic accuracy with 0.7 % average error and 4.2 % maximum error, and the sampling rates to 6 - 10 Hz. In this study, a series of three experiments were conducted to investigate human performance variations using an eye-controlled input device and a series of two experiments were conducted to investigate those using a 3D input device. In experiment 1, the D/C gain of a mouse was optimized. The mouse was used to compare with the eye-controlled input device for the following experiments. In experiment 2, eight subjects were studied using the mouse and the eye-controlled input device. Target selection methods were clicking for the mouse and performing an intentional blink for the eye-controlled input device. The experiment investigated movement times and selection times in discrete movement acquisition tasks. The indices of performance were 10.8 bits/s for the mouse and 6.2 bits/s for the eye-controlled input device. In experiment 3, the experimental task was identical to that of experiment 2 except the direction of the movement was added as an independent variable. The effect of direction on movement time was not statistically significant. The indices of performance were 10.6 bits/s for the mouse and 6.7 bits/s for the eye-controlled input device. The results of the three experiments indicated that Fitts paradigm would be useful for evaluation an eye-controlled input device. In exp...eng
dc.languageeng-
dc.publisher한국과학기술원-
dc.subject3D input device-
dc.subjectEye interface-
dc.subjectUser performance-
dc.subjectFitts`` law-
dc.subjectFitts 법칙-
dc.subject3차원 입력기기-
dc.subject사용자 수행도-
dc.subject주시 인터페이스-
dc.subjectHuman-computer interaction-
dc.subject3D input device-
dc.subjectEye interface-
dc.subjectUser performance-
dc.subjectFitts`` law-
dc.subjectFitts 법칙-
dc.subject3차원 입력기기-
dc.subject사용자 수행도-
dc.subject주시 인터페이스-
dc.subjectHuman-computer interaction-
dc.titleUser performance of alternative input device in human-computer interaction-
dc.title.alternative인간-컴퓨터 상호작용에서 대체 입력기기의 사용자 수행도에 관한 연구-
dc.typeThesis(Ph.D)-
dc.identifier.CNRN156213/325007-
dc.description.department한국과학기술원 : 산업공학과, -
dc.identifier.uid000935167-
dc.contributor.localauthorPark, Kyung-Soo-
dc.contributor.localauthor박경수-
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