인공 생명체의 구현과 행동 집합을 이용한 상호 작용 학습Implementation of artificial creature and interactive learning using behavior set

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dc.contributor.advisor김종환-
dc.contributor.advisorKim, Jong-Hwan-
dc.contributor.author김용덕-
dc.contributor.authorKim, Yong-Duk-
dc.date.accessioned2011-12-14T01:50:25Z-
dc.date.available2011-12-14T01:50:25Z-
dc.date.issued2002-
dc.identifier.urihttp://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=174113&flag=dissertation-
dc.identifier.urihttp://hdl.handle.net/10203/37583-
dc.description학위논문(석사) - 한국과학기술원 : 전기및전자공학전공, 2002.2, [ v, 72 p. ]-
dc.languagekor-
dc.publisher한국과학기술원-
dc.subject인공 감정 모델-
dc.subject상호 작용 학습-
dc.subject인공 생명체-
dc.subject행동 선택-
dc.subjectBehavior Selection-
dc.subjectArtificial Emotion-
dc.subjectInteractive Learning-
dc.subjectArtificial Creature-
dc.title인공 생명체의 구현과 행동 집합을 이용한 상호 작용 학습-
dc.title.alternativeImplementation of artificial creature and interactive learning using behavior set-
dc.typeThesis(Master)-
dc.identifier.CNRN174113/325007-
dc.description.department한국과학기술원 : 전기및전자공학전공, -
dc.identifier.uid020003106-
dc.contributor.localauthor김종환-
dc.contributor.localauthorKim, Jong-Hwan-
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EE-Theses_Master(석사논문)
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