Design and implementation of low-power 3D graphics SoC for mobile multimedia applications휴대용 멀티미디어 기기를 위한 저전력 3차원 그래픽 SoC의 설계 및 구현

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dc.contributor.advisorYoo, Hoi-Jun-
dc.contributor.advisor유회준-
dc.contributor.authorWoo, Ram-Chan-
dc.contributor.author우람찬-
dc.date.accessioned2011-12-14-
dc.date.available2011-12-14-
dc.date.issued2004-
dc.identifier.urihttp://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=240738&flag=dissertation-
dc.identifier.urihttp://hdl.handle.net/10203/35260-
dc.description학위논문(박사) - 한국과학기술원 : 전기및전자공학전공, 2004.8, [ 116 p. ]-
dc.description.abstractA low-power graphics SoC implementing full-3D pipeline with texture-mapping and special rendering effects is designed for mobile multimedia applications such as PDAs or cell-phones. The chip contains a RISC processor with MAC as a geometry engine, a 3D rendering engine, a programmable power optimizer, and 29Mb embedded DRAM. Low-power consumption is achieved by applying various techniques to the instruction set architecture, pipeline structure, shading and texturing datapath, memory architecture, clock control, and embedded DRAM. Programmable clocking allows the chip to operate in lower power modes for various applications. The chip consumes less than 210mW, delivering 1Mvertices/s, 66Mpixels/s and 264Mtexle/s texture-mapped pixels with real-time special effects. The 121㎟ chip is fabricated with 0.16um 256Mb-compatible DRAM process to reduce the fabrication cost. The graphics SoC is successfully demonstrated on two system evaluation boards running real-time applications ported with custom-designed MobileGL.eng
dc.languageeng-
dc.publisher한국과학기술원-
dc.titleDesign and implementation of low-power 3D graphics SoC for mobile multimedia applications-
dc.title.alternative휴대용 멀티미디어 기기를 위한 저전력 3차원 그래픽 SoC의 설계 및 구현-
dc.typeThesis(Ph.D)-
dc.identifier.CNRN240738/325007 -
dc.description.department한국과학기술원 : 전기및전자공학전공, -
dc.identifier.uid020015171-
dc.contributor.localauthorYoo, Hoi-Jun-
dc.contributor.localauthor유회준-
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EE-Theses_Ph.D.(박사논문)
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