DC Field | Value | Language |
---|---|---|
dc.contributor.advisor | Ra, Jong-Beom | - |
dc.contributor.advisor | 나종범 | - |
dc.contributor.author | Kim, Jin-Kook | - |
dc.contributor.author | 김진국 | - |
dc.date.accessioned | 2011-12-14 | - |
dc.date.available | 2011-12-14 | - |
dc.date.issued | 2004 | - |
dc.identifier.uri | http://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=237633&flag=dissertation | - |
dc.identifier.uri | http://hdl.handle.net/10203/35203 | - |
dc.description | 학위논문(박사) - 한국과학기술원 : 전기및전자공학전공, 2004.2, [ vii, 80 p. ] | - |
dc.description.abstract | Visualization of very large terrain data in network environments is an important issue in GIS, computer games, and military applications. For real-time visualization, however, the problems due to the narrow bandwidth of the network and the limited computational power are to be solved. Although the previous algorithms based on a qaudtree structure can visualize terrain data in real-time, they require too large amount of data to be transmitted over the network. Therefore, we propose a real-time terrain visualization algorithm combined with wavelet-based compression. Our approach introduces a wavelet-based compression scheme having a multi-resolution structure to compress a large terrain data, thereby, handle it interactively. Also, for visualization, a surface mesh model is updated in real-time by using wavelet coefficients. To achieve this real-time mesh updating, a new mesh approximation method using restricted quadtree triangulation is designed on the basis of wavelet coefficients representing surface complexity. By combining the wavelet compression and wavelet-coefficient-based visualization techniques, the compressed data can be decoded and visualized interactively. Simulation results show the proposed algorithm can change the viewpoint and display very large terrain data in real-time with only several tens of kbits per second. Hence, the proposed algorithm is appropriate for the applications in network environments that usually have a limited narrow bandwidth and a low computational power. | eng |
dc.language | eng | - |
dc.publisher | 한국과학기술원 | - |
dc.subject | WAVELET TRANSFORM | - |
dc.subject | IMAGE COMPRESSION | - |
dc.subject | MESH APPROXIMATION | - |
dc.subject | TERRAIN VISUALIZATION | - |
dc.subject | RESTRICTED QUADTREE TRIANGULATION | - |
dc.subject | 쿼드트리 | - |
dc.subject | 웨이블릿 변환 | - |
dc.subject | 영상 압축 | - |
dc.subject | 삼각형 근사화 | - |
dc.subject | 지형 도시 | - |
dc.title | (A) real-time visualization algorithm of large terrain data using wavelet-based compression | - |
dc.title.alternative | 웨이블릿 압축을 이용한 대용량 지형 정보의 실시간 도시 알고리즘 | - |
dc.type | Thesis(Ph.D) | - |
dc.identifier.CNRN | 237633/325007 | - |
dc.description.department | 한국과학기술원 : 전기및전자공학전공, | - |
dc.identifier.uid | 000975077 | - |
dc.contributor.localauthor | Ra, Jong-Beom | - |
dc.contributor.localauthor | 나종범 | - |
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