(A) real-time visualization algorithm of large terrain data using wavelet-based compression웨이블릿 압축을 이용한 대용량 지형 정보의 실시간 도시 알고리즘

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dc.contributor.advisorRa, Jong-Beom-
dc.contributor.advisor나종범-
dc.contributor.authorKim, Jin-Kook-
dc.contributor.author김진국-
dc.date.accessioned2011-12-14-
dc.date.available2011-12-14-
dc.date.issued2004-
dc.identifier.urihttp://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=237633&flag=dissertation-
dc.identifier.urihttp://hdl.handle.net/10203/35203-
dc.description학위논문(박사) - 한국과학기술원 : 전기및전자공학전공, 2004.2, [ vii, 80 p. ]-
dc.description.abstractVisualization of very large terrain data in network environments is an important issue in GIS, computer games, and military applications. For real-time visualization, however, the problems due to the narrow bandwidth of the network and the limited computational power are to be solved. Although the previous algorithms based on a qaudtree structure can visualize terrain data in real-time, they require too large amount of data to be transmitted over the network. Therefore, we propose a real-time terrain visualization algorithm combined with wavelet-based compression. Our approach introduces a wavelet-based compression scheme having a multi-resolution structure to compress a large terrain data, thereby, handle it interactively. Also, for visualization, a surface mesh model is updated in real-time by using wavelet coefficients. To achieve this real-time mesh updating, a new mesh approximation method using restricted quadtree triangulation is designed on the basis of wavelet coefficients representing surface complexity. By combining the wavelet compression and wavelet-coefficient-based visualization techniques, the compressed data can be decoded and visualized interactively. Simulation results show the proposed algorithm can change the viewpoint and display very large terrain data in real-time with only several tens of kbits per second. Hence, the proposed algorithm is appropriate for the applications in network environments that usually have a limited narrow bandwidth and a low computational power.eng
dc.languageeng-
dc.publisher한국과학기술원-
dc.subjectWAVELET TRANSFORM-
dc.subjectIMAGE COMPRESSION-
dc.subjectMESH APPROXIMATION-
dc.subjectTERRAIN VISUALIZATION-
dc.subjectRESTRICTED QUADTREE TRIANGULATION-
dc.subject쿼드트리-
dc.subject웨이블릿 변환-
dc.subject영상 압축-
dc.subject삼각형 근사화-
dc.subject지형 도시-
dc.title(A) real-time visualization algorithm of large terrain data using wavelet-based compression-
dc.title.alternative웨이블릿 압축을 이용한 대용량 지형 정보의 실시간 도시 알고리즘-
dc.typeThesis(Ph.D)-
dc.identifier.CNRN237633/325007 -
dc.description.department한국과학기술원 : 전기및전자공학전공, -
dc.identifier.uid000975077-
dc.contributor.localauthorRa, Jong-Beom-
dc.contributor.localauthor나종범-
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