Hand occlusion-free palm force feedback rendering with wrist-worn device손 차폐에 강인한 손바닥 역감 피드백 렌더링과 결합된 손목 장착형 기기

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In virtual reality (VR), users conduct various interactions using their hands. During hand interaction, users expect haptic feedback, and one of the easiest ways to deliver realistic haptic feedback is by wearing a haptic device. However, there is an issue where the device blocks the camera’s tracking, resulting in occlusion. Such tracking loss makes seamless force feedback rendering difficult, degrading the user experience. Therefore, in this thesis, we introduce a method to predict wrist position by integrating an IMU-based tracking approach into a wrist-worn haptic device to render palm force feedback. Additionally, we developed a rendering algorithm that enables a seamless transition between IMU-based tracking and camera-based tracking. The IMU-based tracking method was designed using a Long Short-Term memory model (LSTM), and the haptic rendering algorithm is designed considering user experience. We validated our proposed method's usage systematically in various scenarios.
Advisors
Yoon, Sang Horesearcher윤상호researcher
Description
한국과학기술원 :문화기술대학원,
Publisher
한국과학기술원
Issue Date
2025
Identifier
325007
Language
eng
Description

학위논문(석사) - 한국과학기술원 : 문화기술대학원, 2025.2,[ii, 23 p. :]

Keywords

Haptic Rendering; Haptic Device; IMU; Force Feedback; User Experience; VR; 햅틱 렌더링; 햅틱 기기; 관성측정장치; 힘 피드백; 사용자 경험; 가상 환경

URI
http://hdl.handle.net/10203/332637
Link
http://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=1122490&flag=dissertation
Appears in Collection
GCT-Theses_Master(석사논문)
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