Simultaneous acquisition of polarimetric SVBRDF and normals

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dc.contributor.authorBaek, Seung-Hwanko
dc.contributor.authorJeon, Danielko
dc.contributor.authorTong, Xinko
dc.contributor.authorKim, Min Hyukko
dc.date.accessioned2023-09-08T01:04:57Z-
dc.date.available2023-09-08T01:04:57Z-
dc.date.created2023-09-08-
dc.date.issued2018-12-
dc.identifier.citationInternational Conference on Computer Graphics and Interactive Techniques, SIGGRAPH Asia 2018, pp.1 - 15-
dc.identifier.issn0730-0301-
dc.identifier.urihttp://hdl.handle.net/10203/312343-
dc.description.abstractCapturing appearance often requires dense sampling in light-view space, which is often achieved in specialized, expensive hardware setups. With the aim of realizing a compact acquisition setup without multiple angular samples of light and view, we sought to leverage an alternative optical property of light, polarization. To this end, we capture a set of polarimetric images with linear polarizers in front of a single projector and camera to obtain the appearance and normals of real-world objects. We encountered two technical challenges: First, no complete polarimetric BRDF model is available for modeling mixed polarization of both specular and diffuse reflection. Second, existing polarization-based inverse rendering methods are not applicable to a single local illumination setup since they are formulated with the assumption of spherical illumination. To this end, we first present a complete polarimetric BRDF (pBRDF) model that can define mixed polarization of both specular and diffuse reflection. Second, by leveraging our pBRDF model, we propose a novel inverse-rendering method with joint optimization of pBRDF and normals to capture spatially-varying material appearance: per-material specular properties (including the refractive index, specular roughness and specular coefficient), per-pixel diffuse albedo and normals. Our method can solve the severely ill-posed inverse-rendering problem by carefully accounting for the physical relationship between polarimetric appearance and geometric properties. We demonstrate how our method overcomes limited sampling in light-view space for inverse rendering by means of polarization.-
dc.languageEnglish-
dc.publisherAssociation for Computing Machinery (ACM)-
dc.titleSimultaneous acquisition of polarimetric SVBRDF and normals-
dc.typeConference-
dc.identifier.wosid000455953100089-
dc.identifier.scopusid2-s2.0-85066110723-
dc.type.rimsCONF-
dc.citation.beginningpage1-
dc.citation.endingpage15-
dc.citation.publicationnameInternational Conference on Computer Graphics and Interactive Techniques, SIGGRAPH Asia 2018-
dc.identifier.conferencecountryJA-
dc.identifier.conferencelocationTokyo-
dc.identifier.doi10.1145/3272127.3275018-
dc.contributor.localauthorKim, Min Hyuk-
dc.contributor.nonIdAuthorTong, Xin-
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CS-Conference Papers(학술회의논문)
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