A Robust Client-Server Architecture for Map Information Processing and Transmission for Distributed Visual SLAM

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This paper presents the development of a framework for distributed processing and transmission of key frames and map points, which are components of a sparse map built with feature based visual SLAM frameworks. The developed framework uses a client-server architecture that makes it possible to separate the map and key frame components of the visual SLAM for communication in real-time. We devise a mechanism to minimize the communication bottleneck that is encountered when transmitting map points.The implementation of transmitting map is generally a band-width intensive process. The designed architecture provides excellent overall map quality even in scenarios where map objects are lost in the communication process. We perform simulation based verifications and real world examples to illustrate the validity and robustness of our architecture. Our architecture provides the first such system to process and transmit full map information from client to server in real-time without sacrificing robustness.
Publisher
Institute of Electrical and Electronics Engineers Inc.
Issue Date
2019-11
Language
English
Citation

7th International Conference on Robot Intelligence Technology and Applications, RiTA 2019, pp.99 - 105

DOI
10.1109/RITAPP.2019.8932869
URI
http://hdl.handle.net/10203/311293
Appears in Collection
EE-Conference Papers(학술회의논문)
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