Museum informatics centered on visitor experience in art museum미술관 관람객 경험 중심의 정보화 방안 연구

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Visitor-centered approaches have been widely discussed in the museum experience research field. One notable approach was suggested by Falk and Dierking, who defined museum visitor experience as having a physical, personal, and social context. Many studies have been conducted based on this approach, yet only a few have focused on the information provided by art museums based on the integrated contexts of the visitor experience. To fill this gap, the first study was focused on the personal visitor’s information needs and viewing behavioral features according to the information delivery media as physical context. To do that, first, an online survey was conducted to grasp the types of information that visitors wanted to know, and five elements were obtained. Second, eye-tracking experiments were performed with semi-structured interviews. The information delivery media was set as follows: wall and mobile texts as commonly used in art museums. The results showed that patterns of eye movement of visitors were different according to the information delivery media. The second study investigated the influence of social contextual information contributed by individual visitors about their art museum experience. This data, called “visitor-based social contextual information” (VSCI), is the social information individuals provide—feedback, reactions, or behavioral data—that can be applied to facilitate interactions in a social context. The study included three stages: First, an online survey was conducted for a preliminary investigation of visitors’ requirements for VSCI. Second, a mobile application prototype was developed. Finally, the prototype was used in an experiment to investigate the influence of VSCI on museum experience based on visitors’ behaviors and reactions. The results indicate that VSCI has a positive impact on visitors’ museum experience. By synthesizing the above studies, an integrated framework for museum informatics centered on the visitor experience was developed. As a result of expert evaluation, this dissertation was confirmed the high potential to enhance visitors’ museum experience. In addition, practical feedbacks for commercialization in actual art museums was discussed, and a deep learning-based predictive model for art museum experts was presented. Based on the suggested research of museum informatics, museums can develop information content based on a visitor-centered approach, and providing the integrated information enables visitors to experience the exhibition from new perspectives.
Advisors
Lee, Ji-Hyunresearcher이지현researcherLee, Jeong Miresearcher이정미researcher
Description
한국과학기술원 :문화기술대학원,
Publisher
한국과학기술원
Issue Date
2022
Identifier
325007
Language
eng
Description

학위논문(박사) - 한국과학기술원 : 문화기술대학원, 2022.2,[iv, 102 p. :]

URI
http://hdl.handle.net/10203/307977
Link
http://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=996286&flag=dissertation
Appears in Collection
GCT-Theses_Ph.D.(박사논문)
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