D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactions

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We introduce the dynamic grasp synthesis task: given an object with a known 6D pose and a grasp reference, our goal is to generate motions that move the object to a target 6D pose. This is challenging, because it requires reasoning about the complex articulation of the human hand and the intricate physical interaction with the object. We propose a novel method that frames this problem in the reinforcement learning framework and leverages a physics simulation, both to learn and to evaluate such dynamic interactions. A hierarchical approach decomposes the task into low-level grasping and high-level motion synthesis. It can be used to generate novel hand sequences that approach, grasp, and move an object to a desired location, while retaining human-likeness. We show that our approach leads to stable grasps and generates a wide range of motions. Furthermore, even imperfect labels can be corrected by our method to generate dynamic interaction sequences.
Publisher
IEEE COMPUTER SOC
Issue Date
2022-06
Language
English
Citation

IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), pp.20545 - 20554

ISSN
1063-6919
DOI
10.1109/CVPR52688.2022.01992
URI
http://hdl.handle.net/10203/305841
Appears in Collection
ME-Conference Papers(학술회의논문)
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