Mobile Augmented Reality: User Interfaces, Frameworks, and Intelligence

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dc.contributor.authorCao, Jackyko
dc.contributor.authorLam, Kit-Yungko
dc.contributor.authorLee, Lik-Hangko
dc.contributor.authorLiu, Xiaoliko
dc.contributor.authorHui, Panko
dc.contributor.authorSu, Xiangko
dc.date.accessioned2023-03-06T05:00:10Z-
dc.date.available2023-03-06T05:00:10Z-
dc.date.created2023-03-06-
dc.date.issued2023-09-
dc.identifier.citationACM COMPUTING SURVEYS, v.55, no.9-
dc.identifier.issn0360-0300-
dc.identifier.urihttp://hdl.handle.net/10203/305455-
dc.description.abstractMobile Augmented Reality (MAR) integrates computer-generated virtual objects with physical environments for mobile devices. MAR systems enable users to interact with MAR devices, such as smartphones and head-worn wearables, and perform seamless transitions from the physical world to a mixed world with digital entities. These MAR systems support user experiences using MAR devices to provide universal access to digital content. Over the past 20 years, several MAR systems have been developed, however, the studies and design of MAR frameworks have not yet been systematically reviewed from the perspective of user-centric design. This article presents the first effort of surveying existing MAR frameworks (count: 37) and further discusses the latest studies on MAR through a top-down approach: (1) MAR applications; (2) MAR visualisation techniques adaptive to user mobility and contexts; (3) systematic evaluation of MAR frameworks, including supported platforms and corresponding features such as tracking, feature extraction, and sensing capabilities; and (4) underlying machine learning approaches supporting intelligent operations within MAR systems. Finally, we summarise the development of emerging research fields and the current state-of-the-art and discuss the important open challenges and possible theoretical and technical directions. This survey aims to benefit both researchers and MAR system developers alike.-
dc.languageEnglish-
dc.publisherASSOC COMPUTING MACHINERY-
dc.titleMobile Augmented Reality: User Interfaces, Frameworks, and Intelligence-
dc.typeArticle-
dc.identifier.wosid000924882300015-
dc.identifier.scopusid2-s2.0-85147857541-
dc.type.rimsART-
dc.citation.volume55-
dc.citation.issue9-
dc.citation.publicationnameACM COMPUTING SURVEYS-
dc.identifier.doi10.1145/3557999-
dc.contributor.localauthorLee, Lik-Hang-
dc.contributor.nonIdAuthorCao, Jacky-
dc.contributor.nonIdAuthorLam, Kit-Yung-
dc.contributor.nonIdAuthorLiu, Xiaoli-
dc.contributor.nonIdAuthorHui, Pan-
dc.contributor.nonIdAuthorSu, Xiang-
dc.description.isOpenAccessN-
dc.type.journalArticleArticle-
dc.subject.keywordAuthorMobile augmented reality-
dc.subject.keywordAuthoruser interactions-
dc.subject.keywordAuthordevelopment framework-
dc.subject.keywordAuthorartificial intelligence-
dc.subject.keywordAuthormetaverse-
dc.subject.keywordPlusINDUSTRY 4.0-
dc.subject.keywordPlusOBJECT DETECTION-
dc.subject.keywordPlusREMOTE MAINTENANCE-
dc.subject.keywordPlusFEEDBACK-SYSTEM-
dc.subject.keywordPlusTRACKING-
dc.subject.keywordPlusSUPPORT-
dc.subject.keywordPlusDESIGN-
dc.subject.keywordPlusSLAM-
dc.subject.keywordPlusVISUALIZATION-
dc.subject.keywordPlusEDUCATION-
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