DC Field | Value | Language |
---|---|---|
dc.contributor.author | Lee, Sang-Hyun | ko |
dc.contributor.author | Jin, Taegyu | ko |
dc.contributor.author | Lee, Joon Hyub | ko |
dc.contributor.author | Bae, Seok-Hyung | ko |
dc.date.accessioned | 2022-11-01T11:00:27Z | - |
dc.date.available | 2022-11-01T11:00:27Z | - |
dc.date.created | 2022-10-31 | - |
dc.date.issued | 2022-10-29 | - |
dc.identifier.citation | The 35th Annual ACM Symposium on User Interface Software and Technology, UIST '22 | - |
dc.identifier.uri | http://hdl.handle.net/10203/299206 | - |
dc.description.abstract | 3D content authoring in immersive environments hasthe advantage of allowing users to see a design result on its actual scale in real time. We present a system to intuitively create and modify 3D curve networks using bimanual gestures in virtual reality (VR). Our system provides a rich vocabulary of interactions in which both hands are used harmoniously following simple and intuitive grammar, and supports comprehensive manipulation of 3D curve networks. | - |
dc.language | English | - |
dc.publisher | ACM | - |
dc.title | WireSketch: Bimanual Interactions for 3D Curve Networks in VR | - |
dc.type | Conference | - |
dc.type.rims | CONF | - |
dc.citation.publicationname | The 35th Annual ACM Symposium on User Interface Software and Technology, UIST '22 | - |
dc.identifier.conferencecountry | US | - |
dc.identifier.conferencelocation | Bend, OR | - |
dc.identifier.doi | 10.1145/3526114.3558726 | - |
dc.contributor.localauthor | Bae, Seok-Hyung | - |
dc.contributor.nonIdAuthor | Lee, Sang-Hyun | - |
dc.contributor.nonIdAuthor | Jin, Taegyu | - |
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