DC Field | Value | Language |
---|---|---|
dc.contributor.author | Gong, Zhengya | ko |
dc.contributor.author | Lee, Lik-Hang | ko |
dc.contributor.author | Soomro, Sohail Ahmed | ko |
dc.contributor.author | Nanjappan, Vijayakumar | ko |
dc.contributor.author | Georgiev, Georgi V. | ko |
dc.date.accessioned | 2022-08-05T01:02:17Z | - |
dc.date.available | 2022-08-05T01:02:17Z | - |
dc.date.created | 2022-05-06 | - |
dc.date.created | 2022-05-06 | - |
dc.date.issued | 2022-04 | - |
dc.identifier.citation | DIGITAL CREATIVITY, v.33, no.2, pp.96 - 127 | - |
dc.identifier.issn | 1462-6268 | - |
dc.identifier.uri | http://hdl.handle.net/10203/297831 | - |
dc.description.abstract | This study explores virtual reality (VR) as an emerging tool integrated into brainstorming activities to enhance creativity, and systematically reviews existing studies to provide an advanced literature review on this subject. Moreover, we propose a framework for enhancing creativity in virtual brainstorming (VB) based on the 4Ps (person, process, product, and press) of creativity, which provides guidance on leveraging VB to enhance creativity. Furthermore, eight affordances of VB are identified to enhance creativity: anonymity, appraisal, avatars, immersion, multiple communication, recording, simulated objects, and tracing. The potential perspectives of VB to enhance creativity based on this study's framework are also explored, which deserves further investigation. | - |
dc.language | English | - |
dc.publisher | ROUTLEDGE JOURNALS, TAYLOR & FRANCIS LTD | - |
dc.title | A systematic review of virtual brainstorming from the perspective of creativity: affordances, framework, and outlook | - |
dc.type | Article | - |
dc.identifier.wosid | 000785741200001 | - |
dc.identifier.scopusid | 2-s2.0-85129609879 | - |
dc.type.rims | ART | - |
dc.citation.volume | 33 | - |
dc.citation.issue | 2 | - |
dc.citation.beginningpage | 96 | - |
dc.citation.endingpage | 127 | - |
dc.citation.publicationname | DIGITAL CREATIVITY | - |
dc.identifier.doi | 10.1080/14626268.2022.2064879 | - |
dc.contributor.localauthor | Lee, Lik-Hang | - |
dc.contributor.nonIdAuthor | Gong, Zhengya | - |
dc.contributor.nonIdAuthor | Soomro, Sohail Ahmed | - |
dc.contributor.nonIdAuthor | Nanjappan, Vijayakumar | - |
dc.contributor.nonIdAuthor | Georgiev, Georgi V. | - |
dc.description.isOpenAccess | N | - |
dc.type.journalArticle | Review | - |
dc.subject.keywordAuthor | Virtual reality | - |
dc.subject.keywordAuthor | virtual brainstorming | - |
dc.subject.keywordAuthor | creativity method | - |
dc.subject.keywordAuthor | 4Ps model of creativity | - |
dc.subject.keywordAuthor | systematic review | - |
dc.subject.keywordPlus | REALITY | - |
dc.subject.keywordPlus | ENVIRONMENT | - |
dc.subject.keywordPlus | DESIGN | - |
dc.subject.keywordPlus | IDENTIFICATION | - |
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