학위논문(석사) - 한국과학기술원 : 지식서비스공학대학원, 2021.2,[iv, 42 p. :]
human-computer interaction▼aaffective computing▼aexperience sampling method▼amachine learning▼aactive learning; 인간-컴퓨터 상호작용▼a감성 컴퓨팅▼a경험 샘플링 방법▼a기계 학습▼a능동 학습
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