DC Field | Value | Language |
---|---|---|
dc.contributor.advisor | Lee, Geehyuk | - |
dc.contributor.advisor | 이기혁 | - |
dc.contributor.author | Kim, Daehwa | - |
dc.date.accessioned | 2022-04-27T19:32:06Z | - |
dc.date.available | 2022-04-27T19:32:06Z | - |
dc.date.issued | 2021 | - |
dc.identifier.uri | http://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=948442&flag=dissertation | en_US |
dc.identifier.uri | http://hdl.handle.net/10203/296142 | - |
dc.description | 학위논문(석사) - 한국과학기술원 : 전산학부, 2021.2,[v, 35 p. :] | - |
dc.description.abstract | The space around the body not only expands the interaction space of a mobile device beyond its small screen, but also enables users to utilize their kinesthetic sense. Therefore, body-centric peephole interaction has gained considerable attention. To support its practical implementation, I propose OddEyeCam, which is a vision-based method that tracks the 3D location of a mobile device in an absolute, wide, and continuous manner with respect to the body of a user in both static and mobile environments. OddEyeCam tracks the body of a user using a wide-view RGB camera and obtains precise depth information using a narrow-view depth camera from a smartphone close to the body. I quantitatively evaluated OddEyeCam through an accuracy test and two user studies. The accuracy test showed the average tracking accuracy of OddEyeCam was 4.17 and 4.47cm in 3D space when a participant is standing and walking, respectively. In the first user study, I implemented various interaction scenarios and observed that OddEyeCam was well received by the participants. In the second user study, I observed that the peephole target acquisition task performed using the OddEyeCam system followed Fitts’ law. I also analyzed the performance of OddEyeCam using the obtained measurements and observed that the participants completed the tasks with sufficient speed and accuracy. | - |
dc.language | eng | - |
dc.publisher | 한국과학기술원 | - |
dc.subject | Spatially-aware display▼aMobile device▼aSensing▼a3D▼aPeephole display▼aBody-centric Interaction | - |
dc.subject | 공간 인풋▼a위치 인식 디스플레이▼a모바일 디바이스▼a감지 기술▼a핍홀 디스플레이▼a신체 중심 상호작용 | - |
dc.title | OddEyeCam: a sensing technique for body-centric peephole interaction using WFoV RGB and NFoV depth cameras | - |
dc.title.alternative | 광각 RGB 카메라와 좁은 화각의 깊이 카메라를 사용한 신체 중심의 핍홀 인터렉션 지원 기술 | - |
dc.type | Thesis(Master) | - |
dc.identifier.CNRN | 325007 | - |
dc.description.department | 한국과학기술원 :전산학부, | - |
dc.contributor.alternativeauthor | 김대화 | - |
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